packetize Phong shader
new scons config options:
simd=(yes|no) - allow/suppress explicit SSE
force_flags=(yes|no) - force use of specified flags instead of autodetected
profile=(yes|no) - enable gcc's profiling (-pg option)
check for pthread.h header, don't try to build without it
add fourth Vector3 component for better memory aligning
rename Vector3 to Vector
partialy SSE-ize Vector class (only fully vertical operations)
build static lib and python module in distinctive directories
to avoid collision of library file names on some platforms
/* * kdtree.h: KdTree class * * This file is part of Pyrit Ray Tracer. * * Copyright 2006, 2007 Radek Brich * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */#ifndef KDTREE_H#define KDTREE_H#include <iostream>#include <fstream>#include <assert.h>#include "container.h"#include "vector.h"#include "scene.h"using namespace std;/** * a node of kd-tree */class KdNode{ Float split; union { KdNode *children; ShapeList *shapes; int flags; /* 0,1,2 => x,y,z; 3 => leaf */ };public: KdNode() { shapes = new ShapeList(); assert((flags & 3) == 0); setLeaf(); }; ~KdNode(); void setLeaf() { flags |= 3; }; bool isLeaf() const { return (flags & 3) == 3; }; void setAxis(int aAxis) { flags &= ~3; flags |= aAxis; }; int getAxis() const { return flags & 3; }; void setSplit(Float aSplit) { split = aSplit; }; const Float& getSplit() const { return split; }; void setChildren(KdNode *node) { children = node; assert((flags & 3) == 0); }; KdNode* getLeftChild() const { return (KdNode*)((off_t)children & ~3); }; KdNode* getRightChild() const { return (KdNode*)((off_t)children & ~3) + 1; }; ShapeList* getShapes() const { return (ShapeList*)((off_t)shapes & ~3); }; void addShape(Shape* aShape) { getShapes()->push_back(aShape); };};/** * kd-tree */class KdTree: public Container{ KdNode *root; bool built; int max_depth; void recursive_build(KdNode *node, BBox bbox, int maxdepth); void recursive_load(istream &st, KdNode *node);public: KdTree() : Container(), root(NULL), built(false), max_depth(32) {}; ~KdTree() { if (root) delete root; }; void addShape(Shape* aShape) { Container::addShape(aShape); built = false; }; Shape *nearest_intersection(const Shape *origin_shape, const Ray &ray, Float &nearest_distance);#ifndef NO_SSE void packet_intersection(const Shape **origin_shapes, const RayPacket &rays, Float *nearest_distances, Shape **nearest_shapes);#endif void optimize() { build(); }; void build(); bool isBuilt() const { return built; }; KdNode *getRootNode() const { return root; }; void setMaxDepth(int md) { max_depth = md; }; ostream & dump(ostream &st); istream & load(istream &st, Material *mat);};#endif