packetize Phong shader
new scons config options:
simd=(yes|no) - allow/suppress explicit SSE
force_flags=(yes|no) - force use of specified flags instead of autodetected
profile=(yes|no) - enable gcc's profiling (-pg option)
check for pthread.h header, don't try to build without it
add fourth Vector3 component for better memory aligning
rename Vector3 to Vector
partialy SSE-ize Vector class (only fully vertical operations)
build static lib and python module in distinctive directories
to avoid collision of library file names on some platforms
env = Environment()
env.Append(BUILDERS = {'Copy':Builder(action=Copy('$TARGET','$SOURCE'), single_source=True)})
files = ['lwo/Nissan300ZX.lwo', 'obj/cube.obj', 'obj/sphere.obj', 'obj/monkey.obj']
l = []
for file in files:
l.append( env.Copy('#build/models/'+file, file) )
env.Alias('local-models', l)
plydir = Dir('#build/models/ply/')
Command(plydir, [], Dir('#models/').abspath+'/download-stanford $TARGET')
Clean(plydir, plydir)
env.Alias('download-models', plydir)
env.Alias('models', ['local-models', 'download-models'])