added Python binding for material.h classes
added raytracermodule.h header file for declarations
updated car.py demo
added texture.py demo (based on spheres_glass.py)
all remaining 'centre' changed to more common 'center'
added some more const's to material.h
Import('env sdlenv have_sdl lib')
myenv = sdlenv.Clone()
myenv.Append(LIBPATH=['#build/lib'])
myenv.Prepend(LIBS=['pyrit'])
l = []
if have_sdl:
l.append( myenv.Program(['realtime.cc']) )
l.append( myenv.Program(['realtime_bunny.cc']) )
l.append( myenv.Program(['realtime_dragon.cc']) )
l.append( myenv.Program(['spheres_shadow.cc']) )
l.append( myenv.Program(['textures.cc']) )
env.Alias('cc-demos', l)