new virtual Shape::intersect_bbox
implementation of triangle-AABB intersection
octree building updated and simplified with help of this new method
octree made default for Python, it's currently much faster than kd-tree (both building and traversal)
/*
* Pyrit Ray Tracer
* file: noise.h
*
* Radek Brich, 2006-2007
*/
#ifndef NOISE_H
#define NOISE_H
#include "common.h"
Float perlin(Float x, Float y, Float z);
#endif