demos/lworeader.py
author Radek Brich <radek.brich@devl.cz>
Sat, 10 May 2008 14:29:37 +0200
branchpyrit
changeset 95 ca7d4c665531
parent 90 f6a72eb99631
child 97 2a853d284a6a
permissions -rw-r--r--
build script fixes, add ldflags build option update and enhance demos fix bug in 4x grid oversampling warn if writePNG called while compiled without libpng make shapes in ShapeList const and add many other const needed due to snowball effect slightly optimize Camera::makeRayPacket using _mm_shuffle_ps make Vector SIMD vectorization disabled by default (causes problems) fix bug in implicit reflection of transmissive surfaces, when surface's reflection parameter is set to zero

# LightWave .lwo file loader

from math import *
from struct import *
from pyrit import Triangle, NormalVertex, Material
from vector import dot

def read_int4(f):
	return unpack('>i', f.read(4))[0]

def read_int2(f):
	return unpack('>h', f.read(2))[0]

def read_float4(f):
	return unpack('>f', f.read(4))[0]

def read_string(f):
	res = ''
	b = f.read(1)
	l = 1
	while ( b != '\0' ):
		res += b
		b = f.read(1)
		l += 1
	if (l % 2 != 0):
		f.read(1)
		l += 1
	return (res,l)

def read_chunk(f):
	ID = f.read(4)
	if (ID == ''):
		return ('',0)
	size = read_int4(f)
	return (ID, size)

def read_subchunk(f):
	ID = f.read(4)
	size = read_int2(f)
	return (ID, size)

def read_lwo(filename):
	points = []
	faces = []
	tags = []
	surfaces = []
	f = file(filename, 'rb')
	(ID,size) = read_chunk(f)
	form = f.read(4)
	if (ID != 'FORM' or form != 'LWOB'):
		print 'unknown format'
		return
	(ID,size) = read_chunk(f)
	while (ID != ''):
		#print ID,size
		if (ID == 'PNTS'):
			while (size > 0):
				p1 = read_float4(f)
				p2 = read_float4(f)
				p3 = read_float4(f)
				points.append((p1,p2,p3))
				size -= 12
		elif (ID == 'SRFS'):
			while (size > 0):
				(s,l) = read_string(f)
				size -= l
				tags.append(s)
		elif (ID == 'POLS'):
			while (size > 0):
				vertex_count = read_int2(f)
				size -= 2
				inds = []
				for i in range(vertex_count):
					index = read_int2(f)
					inds.append(index)
					size -= 2
				surf = read_int2(f)
				size -= 2
				if surf < 0:
					# detail polygons
					surf = abs(surf)
					count = read_int2(f)
					size -= 2
					# ... FIXME
				#print size, vertex_count
				if vertex_count >= 3:
					faces.append([inds[0], inds[1], inds[2], surf])
				i = 0
				while (vertex_count > 3):
					faces.append([inds[0], inds[2+i], inds[3+i], surf])
					vertex_count -= 1
					i += 1
		elif (ID == 'SURF'):
			(name,l) = read_string(f)
			size -= l
			surf = {}
			while (size > 0):
				(subID,subsize) = read_subchunk(f)
				size -= 6
				if (subID == 'COLR'):
					col = f.read(subsize)
					surf['color'] = (unpack('BBB',col[:3]))
				elif (subID == 'FLAG'):
					flags = read_int2(f)
					surf['luminous'] = (flags >> 0) & 1;
					surf['outline'] = (flags >> 1) & 1;
					surf['smooth'] = (flags >> 2) & 1;
					surf['color-highlights'] = (flags >> 3) & 1;
					surf['color-filter'] = (flags >> 4) & 1;
					surf['opaque-edge'] = (flags >> 5) & 1;
					surf['transparent-edge'] = (flags >> 6) & 1;
					surf['sharp-terminator'] = (flags >> 7) & 1;
					surf['double-sided'] = (flags >> 8) & 1;
					surf['additive'] = (flags >> 9) & 1;

				# Base Shading (float)
				elif (subID == 'VDIF'):
					surf['diffuse'] = read_float4(f)
				elif (subID == 'VSPC'):
					surf['specular'] = read_float4(f)
				elif (subID == 'VRFL'):
					surf['reflection'] = read_float4(f)
				elif (subID == 'VTRN'):
					surf['transparency'] = read_float4(f)

				# Base Shading (short)
				elif (subID == 'DIFF'):
					if not surf.has_key('diffuse'):
						surf['diffuse'] = read_int2(f)/255.
				elif (subID == 'SPEC'):
					if not surf.has_key('specular'):
						surf['specular'] = read_int2(f)/255.
				elif (subID == 'REFL'):
					if not surf.has_key('reflection'):
						surf['reflection'] = read_int2(f)/255.
				elif (subID == 'TRAN'):
					if not surf.has_key('transparency'):
						surf['transparency'] = read_int2(f)/255.

				elif (subID == 'RIND'):
					surf['refractive-index'] = read_float4(f)
				elif (subID == 'GLOS'):
					surf['glossiness'] = read_int2(f)
				elif (subID == 'SMAN'):
					surf['smoothing-max-angle'] = read_float4(f)
				else:
					print "Warning: SURF sub chunk", subID,"("+str(subsize),"B) ignored"
					f.read(subsize)
				size -= subsize
			surfaces.append(surf)
		else:
			print "Warning: chunk", ID,"("+str(size),"B) ignored"
			f.read(size)
		(ID,size) = read_chunk(f)
	return (points, faces, tags, surfaces)

def LoadLightwaveLwoFile(rt, filename, scale=(1,1,1), trans=(0,0,0)):
	if (type(scale) == float or type(scale) == int):
		scale = (scale,)*3
	(points, faces, tags, surfaces) = read_lwo(filename)

	vertices = []
	normals = []
	vertex_faces = []
	materials = []

	for surf in surfaces:
		mat = Material(colour=tuple(float(x)/255. for x in surf['color']))
		if surf.has_key('smooth'):
			mat.setSmooth(surf['smooth'])
		diff = 1.
		if surf.has_key('diffuse'):
			diff = surf['diffuse']
		spec = 0.
		if surf.has_key('specular'):
			spec = surf['specular']
		gloss = 1.0
		if surf.has_key('glossiness'):
			gloss = surf['glossiness']
		mat.setPhong(0.1, diff, spec, gloss)
		refl = 0.
		if surf.has_key('reflection'):
			refl = surf['reflection']
		mat.setReflectivity(refl)
		transp = 0.
		if surf.has_key('transparency'):
			transp = surf['transparency']
		rindex = 1.0
		if surf.has_key('refractive-index'):
			rindex = surf['refractive-index']
		mat.setTransmissivity(transp, rindex)
		materials.append(mat)

	for point in points:
		v0 = scale[0]*point[0] + trans[0]
		v1 = scale[1]*point[1] + trans[1]
		v2 = scale[2]*point[2] + trans[2]
		vertices.append(NormalVertex((v2,v1,v0)))
		normals.append([0.,0.,0.])
		vertex_faces.append([])

	for f in faces:
		for x in f[0:3]:
			vertex_faces[x].append(f)

	# interpolate normals at vertices
	num = 0
	for vfaces in vertex_faces:
		vert = vertices[num]
		edges = {}
		N = [0,0,0]
		for f in vfaces:
			for fvert in f[0:3]:
				if edges.has_key(str(fvert)):
					edges[str(fvert)].append(f)
				else:
					edges[str(fvert)] = [f]
		for f in vfaces:
			vv = [vertices[x] for x in f[0:3]]
			fN = Triangle(vv[0], vv[1], vv[2], materials[f[3]-1]).getNormal()
			for i in range(3):
				N[i] += fN[i]
			surf = surfaces[f[3]-1]
			if not surf.has_key('smoothing-max-angle'):
				continue
			fNvert = list(fN)
			Ncount = 1
			copy_vertex = False
			for fvert in f[0:3]:
				for ef in edges[str(fvert)]:
					if ef == f:
						continue
					# f - ref. face; ef - other face
					vv = [vertices[x] for x in ef[0:3]]
					efN = Triangle(vv[0], vv[1], vv[2], materials[ef[3]-1]).getNormal()
					d = dot(fN, efN)
					if d > 1:
						d = 1
					if d < -1:
						d = -1
					if acos(d) < surf['smoothing-max-angle']:
						for i in range(3):
							fNvert[i] += efN[i]
						Ncount += 1
					else:
						copy_vertex = True
			# here fNvert is normal for num'th vertex in face f
			if copy_vertex:
				for i in range(3):
					fNvert[i] /= Ncount
				new_vert = NormalVertex(vert)
				new_vert.setNormal(tuple(fNvert))
				f.append(f[0])
				f.append(f[1])
				f.append(f[2])
				vertices.append(new_vert)
				for i in range(3):
					if f[i] == num:
						f[i+4] = len(vertices)-1
		if (len(vfaces) > 0):
			for i in range(3):
				N[i] /= len(vfaces)
		vertices[num].setNormal(tuple(N))
		num += 1

	for f in faces:
		if len(f) > 4:
			v = [vertices[x] for x in f[4:7]]
		else:
			v = [vertices[x] for x in f[0:3]]
		matidx = f[3]-1
		face = Triangle(v[0], v[1], v[2], materials[matidx])
		rt.addShape(face)