build script fixes, add ldflags build option
update and enhance demos
fix bug in 4x grid oversampling
warn if writePNG called while compiled without libpng
make shapes in ShapeList const
and add many other const needed due to snowball effect
slightly optimize Camera::makeRayPacket using _mm_shuffle_ps
make Vector SIMD vectorization disabled by default (causes problems)
fix bug in implicit reflection of transmissive surfaces,
when surface's reflection parameter is set to zero
/**
* @file octree.h
* @brief Octree class
*
* This file is part of Pyrit Ray Tracer.
*
* Copyright 2007, 2008 Radek Brich
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef OCTREE_H
#define OCTREE_H
#include "container.h"
#include "vector.h"
#include "scene.h"
#include <assert.h>
using namespace std;
/**
* a node of octree
*/
class OctreeNode
{
union {
OctreeNode *children; // pointer to first of eight children
ShapeList *shapes; // pointer to shape array, if this is leaf
off_t leaf; // leaf indicator (bit 0)
};
public:
OctreeNode()
{
shapes = new ShapeList();
assert(sizeof(off_t)==sizeof(void*) && !isLeaf());
setLeaf();
};
~OctreeNode();
bool isLeaf() { return leaf & 1; };
void setLeaf() { leaf = leaf | 1; };
void makeChildren() { children = new OctreeNode[8]; assert(!isLeaf()); }; // this also cleans leaf bit
OctreeNode *getChild(const int num) { assert(!isLeaf()); return children + num; };
void addShape(const Shape* aShape) { getShapes()->push_back(aShape); };
ShapeList *getShapes() { return (ShapeList*)((size_t)shapes & ~(size_t)1); };
void setShapes(ShapeList *const ashapes) { shapes = ashapes; assert(!isLeaf()); setLeaf(); };
void subdivide(const BBox &bbox, int maxdepth);
};
/**
* optimized octree
*/
class Octree: public Container
{
OctreeNode *root;
const int max_depth;
bool built;
public:
Octree() : Container(), root(NULL), max_depth(10), built(false) {};
Octree(int maxdepth) : Container(), root(NULL), max_depth(maxdepth), built(false) {};
~Octree() { if (root) delete root; };
void addShape(const Shape* aShape) { Container::addShape(aShape); built = false; };
const Shape *nearest_intersection(const Shape *origin_shape, const Ray &ray,
Float &nearest_distance);
void optimize() { build(); };
void build();
void save(ostream &str, OctreeNode *node = NULL) {};
void load(istream &str, OctreeNode *node = NULL) {};
};
#endif