include/serialize.h
author Radek Brich <radek.brich@devl.cz>
Sat, 10 May 2008 14:29:37 +0200
branchpyrit
changeset 95 ca7d4c665531
parent 94 4c8abb8977dc
permissions -rw-r--r--
build script fixes, add ldflags build option update and enhance demos fix bug in 4x grid oversampling warn if writePNG called while compiled without libpng make shapes in ShapeList const and add many other const needed due to snowball effect slightly optimize Camera::makeRayPacket using _mm_shuffle_ps make Vector SIMD vectorization disabled by default (causes problems) fix bug in implicit reflection of transmissive surfaces, when surface's reflection parameter is set to zero

/**
 * @file  serialize.h
 * @brief Object serialization functions
 *
 * This file is part of Pyrit Ray Tracer.
 *
 * Copyright 2008  Radek Brich
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */

#ifndef SERIALIZE_H
#define SERIALIZE_H

#include <map>

#include "shapes.h"
#include "container.h"
#include "kdtree.h"

/**
 * Maps pointers to indices
 *
 * This helps when we are saving objects from random memory places
 * to file stream
 */
class Indexer
{
	map <const void *, int> indexmap;
	int index;
public:
	Indexer(): indexmap(), index(0) {};
	void reset() { indexmap.clear(); index = 0; };

	/**
	 * Make new index or return number of already indexed object
	 * @param[in] o        object for indexation
	 * @param[out] retidx  returned index
	 * @retval true        if object was found
	 * @retval false       if new index was made for the object
	 */
	bool get(const void *o, int &retidx);

	const int &operator[](const void *o) { return indexmap[o]; };
};

extern Indexer vertex_index, shape_index;

void resetSerializer();
Shape *loadShape(istream &st, Material *mat);

ostream & operator<<(ostream &st, const Shape &o);
ostream & operator<<(ostream &st, const Vertex &o);
ostream & operator<<(ostream &st, const Container &o);

#endif