new C++ demo: realtime_dragon.cc
class Container moved to its own source file (from kdtree.*)
new directory for models and Makefile which downloads and prepares them
fixed python module path in some forgotten demos
ShapeList moved to scene.h
#ifndef CONTAINER_H
#define CONTAINER_H
#include <vector>
#include "scene.h"
using namespace std;
class Container
{
protected:
BBox bbox;
public:
ShapeList shapes;
Container(): bbox(), shapes() {};
virtual ~Container() {};
virtual void addShape(Shape* aShape);
//void addShapeNoExtend(Shape* aShape) { shapes.push_back(aShape); };
virtual Shape *nearest_intersection(const Shape *origin_shape, const Ray &ray,
Float &nearest_distance);
virtual void optimize() {};
};
#endif