include/container.h
author Radek Brich <radek.brich@devl.cz>
Wed, 05 Dec 2007 18:54:23 +0100
branchpyrit
changeset 24 d0d76e8a5203
child 34 28f6e8b9d5d1
permissions -rw-r--r--
new C++ demo: realtime_dragon.cc class Container moved to its own source file (from kdtree.*) new directory for models and Makefile which downloads and prepares them fixed python module path in some forgotten demos ShapeList moved to scene.h

#ifndef CONTAINER_H
#define CONTAINER_H

#include <vector>

#include "scene.h"

using namespace std;

class Container
{
protected:
	BBox bbox;
public:
	ShapeList shapes;
	Container(): bbox(), shapes() {};
	virtual ~Container() {};
	virtual void addShape(Shape* aShape);
	//void addShapeNoExtend(Shape* aShape) { shapes.push_back(aShape); };
	virtual Shape *nearest_intersection(const Shape *origin_shape, const Ray &ray,
		Float &nearest_distance);
	virtual void optimize() {};
};

#endif