src/container.cc
author Radek Brich <radek.brich@devl.cz>
Wed, 05 Dec 2007 18:54:23 +0100
branchpyrit
changeset 24 d0d76e8a5203
child 28 ffe83ca074f3
permissions -rw-r--r--
new C++ demo: realtime_dragon.cc class Container moved to its own source file (from kdtree.*) new directory for models and Makefile which downloads and prepares them fixed python module path in some forgotten demos ShapeList moved to scene.h

#include "common.h"
#include "container.h"

void Container::addShape(Shape* aShape)
{
        shapes.push_back(aShape);
        if (shapes.size() == 0) {
                /* initialize bounding box */
                bbox = aShape->get_bbox();
        } else {
                /* adjust bounding box */
                BBox shapebb = aShape->get_bbox();
                if (shapebb.L.x < bbox.L.x)  bbox.L.x = shapebb.L.x;
                if (shapebb.L.y < bbox.L.y)  bbox.L.y = shapebb.L.y;
                if (shapebb.L.z < bbox.L.z)  bbox.L.z = shapebb.L.z;
                if (shapebb.H.x > bbox.H.x)  bbox.H.x = shapebb.H.x;
                if (shapebb.H.y > bbox.H.y)  bbox.H.y = shapebb.H.y;
                if (shapebb.H.z > bbox.H.z)  bbox.H.z = shapebb.H.z;
        }
};

Shape *Container::nearest_intersection(const Shape *origin_shape, const Ray &ray,
        Float &nearest_distance)
{
        Shape *nearest_shape = NULL;
        ShapeList::iterator shape;
        for (shape = shapes.begin(); shape != shapes.end(); shape++)
                if (*shape != origin_shape && (*shape)->intersect(ray, nearest_distance))
                        nearest_shape = *shape;
        return nearest_shape;
}