#ifndef KDTREE_H
#define KDTREE_H
#include <vector>
#include "scene.h"
using namespace std;
class ShapeList: public vector<Shape*>
{
};
class SortableShape
{
public:
Shape *shape;
BBox bbox;
short axis;
short mark;
SortableShape(Shape *aShape, short &aAxis): shape(aShape), axis(aAxis), mark(0)
{ bbox = shape->get_bbox(); };
friend bool operator<(const SortableShape& a, const SortableShape& b)
{ return a.bbox.L.cell[a.axis] < b.bbox.L.cell[b.axis]; };
void setAxis(short aAxis) { axis = aAxis; };
void setMark() { mark = 1; };
short hasMark() { return mark; };
};
class SortableShapeList: public vector<SortableShape>
{
public:
SortableShapeList(ShapeList &shapes, short axis)
{
ShapeList::iterator shape;
for (shape = shapes.begin(); shape != shapes.end(); shape++)
push_back(SortableShape(*shape, axis));
};
};
class SplitPos
{
public:
float pos;
int lnum, rnum;
SplitPos(float &aPos): pos(aPos) {};
friend bool operator<(const SplitPos& a, const SplitPos& b)
{ return a.pos < b.pos; };
};
class SplitList: public vector<SplitPos>
{
};
class Container
{
protected:
ShapeList shapes;
BBox bbox;
public:
Container(): shapes(), bbox() {};
void addShape(Shape* aShape);
//void addShapeNoExtend(Shape* aShape) { shapes.push_back(aShape); };
};
class KdNode
{
float split;
bool leaf; /* is this node a leaf? */
char axis; /* 1,2,3 => x,y,z */
KdNode *leftchild;
public:
ShapeList shapes;
KdNode() : leaf(true), axis(0), shapes() {};
void setAxis(char aAxis) { axis = aAxis; };
char getAxis() { return axis; };
void setSplit(float aSplit) { split = aSplit; };
float getSplit() { return split; };
void setLeaf(bool aLeaf) { leaf = aLeaf; };
bool isLeaf() { return leaf; };
void setLeftChild(KdNode *aLeft) { leftchild = aLeft; };
KdNode *getLeftChild() { return leftchild; };
KdNode *getRightChild() { return leftchild+1; };
void addShape(Shape* aShape) { shapes.push_back(aShape); };
void subdivide(BBox bbox, int depth, int count);
};
class KdTree: public Container
{
KdNode *root;
public:
KdTree() {};
void build();
};
#endif