use python-config, strip python version from demos, change [PyRit] to [pyrit] -- should use unix name everywhere
/*
* C++ RayTracer
* file: vector.h
*
* Radek Brich, 2006
*/
#ifndef VECTOR_H
#define VECTOR_H
#include <math.h>
#include <iostream>
using namespace std;
class Vector3
{
public:
// data
union {
struct {
float x, y, z;
};
struct {
float r, g, b;
};
float cell[3];
};
// constructors
Vector3(): x(0.0f), y(0.0f), z(0.0f) {};
Vector3(float ax, float ay, float az): x(ax), y(ay), z(az) {};
// index operator
float &operator[](int index) { return cell[index]; };
// normalize
Vector3 normalize()
{
float f = 1.0f / mag();
x *= f;
y *= f;
z *= f;
return *this;
}
// get normalized copy
Vector3 unit()
{
Vector3 u(*this);
return u.normalize();;
}
// square magnitude, magnitude
float mag2() { return x * x + y * y + z * z; }
float mag() { return sqrtf(mag2()); }
// negative
Vector3 operator-() { return Vector3(-x, -y, -z); }
// accumulate
Vector3 operator+=(const Vector3 &v)
{
x += v.x;
y += v.y;
z += v.z;
return *this;
};
// sum
friend Vector3 operator+(const Vector3 &a, const Vector3 &b)
{
return Vector3(a.x + b.x, a.y + b.y, a.z + b.z);
};
// difference
friend Vector3 operator-(const Vector3 &a, const Vector3 &b)
{
return Vector3(a.x - b.x, a.y - b.y, a.z - b.z);
};
// dot product
friend float dot(const Vector3 &a, const Vector3 &b)
{
return a.x * b.x + a.y * b.y + a.z * b.z;
};
// cross product
friend Vector3 cross(const Vector3 &a, const Vector3 &b)
{
return Vector3(a.y * b.z - a.z * b.y,
a.z * b.x - a.x * b.z,
a.x * b.y - a.y * b.x);
};
// product of vector and scalar
Vector3 operator*(const float &f)
{
return Vector3(f * x, f * y, f * z);
}
friend Vector3 operator*(const float &f, Vector3 &v)
{
return v * f;
};
// cell by cell product (only usable for colours)
friend Vector3 operator*(const Vector3 &a, const Vector3 &b)
{
return Vector3(a.x * b.x, a.y * b.y, a.z * b.z);
};
// print
friend ostream & operator<<(ostream &st, const Vector3 &v)
{
return st << "(" << v.x << ", " << v.y << ", " << v.z << ")";
}
};
typedef Vector3 Colour;
#endif