new C++ demo: realtime.cc (real-time scene viewer using SDL)
Quaternion, Camera::rotate and Camera::move
replace all printf's with infomsg wrapper
don't allocate memory in Raytracer::render, just blindly write to provided address
don't creat Container object in Raytracer, let user do it
+ − /*
+ − * C++ RayTracer
+ − * file: raytracer.h
+ − *
+ − * Radek Brich, 2006
+ − */
+ −
+ − #ifndef RAYTRACER_H
+ − #define RAYTRACER_H
+ −
+ − #include <vector>
+ −
+ − #include "common.h"
+ − #include "kdtree.h"
+ − #include "scene.h"
+ −
+ − using namespace std;
+ −
+ − class Raytracer;
+ − struct RenderrowData {
+ − Raytracer *rt;
+ − int w;
+ − Vector3 eye, dfix, dx;
+ − #if OVERSAMPLING
+ − Vector3 dy;
+ − #endif
+ − float *iter;
+ − };
+ −
+ − class Raytracer
+ − {
+ − Container *top;
+ − Camera *camera;
+ − vector<Light*> lights;
+ − Colour bg_colour;
+ − int ao_samples;
+ − float ao_distance, ao_angle;
+ − int num_threads;
+ −
+ − Vector3 SphereDistribute(int i, int n, float extent, Vector3 &normal);
+ − public:
+ − Raytracer(): top(NULL), camera(NULL), lights(), bg_colour(0.0, 0.0, 0.0),
+ − ao_samples(0), num_threads(4) {};
+ − void render(int w, int h, float *buffer);
+ − Colour raytrace(Ray &ray, int depth, Shape *origin_shape);
+ − void addshape(Shape *shape) { top->addShape(shape); };
+ − void addlight(Light *light);
+ − void setCamera(Camera *cam) { camera = cam; };
+ − void setTop(Container *atop) { top = atop; };
+ − Container *getTop() { return top; };
+ −
+ − void ambientocclusion(int samples, float distance, float angle);
+ − void setThreads(int num) { num_threads = num; };
+ − };
+ −
+ − #endif