rename Python module from 'raytracer' to 'pyrit'
improve Python binding:
- new objects: Container, Octree, KdTree, Shape,
Pixmap, Sampler, DefaultSampler
- all shapes are now subclasses of Shape
- clean, remove redundant Getattr's
- Raytracer render method now just wraps C++ method
without doing any additional work
adjust all demos for changes in Python binding, remove PIL dependency
add demo_PIL.py as a example of pyrit + PIL usage
render_nff.py now either loads file given as a argument
or reads input from stdin otherwise
fix bug in pixmap float to char conversion
#!/usr/bin/python
from pyrit import *
rt = Raytracer()
top = Octree()
rt.setTop(top)
rt.setCamera(Camera())
light1 = Light(position=(0.0, 5.0, -5.0), colour=(0.7, 0.3, 0.6))
rt.addLight(light1)
light2 = Light(position=(-2.0, 10.0, -2.0), colour=(0.4, 0.6, 0.3))
rt.addLight(light2)
mat0 = Material(colour=(0.7, 0.7, 0.7))
mat0.setReflectivity(0.0)
for x in range(8):
for y in range(8):
for z in range(8):
box = Box(L=(-4.3+x, -4.6+y, -8.6+z), H=(-3.7+x, -4.0+y, -8.0+z), material=mat0)
rt.addShape(box)
top.optimize()
sampler = DefaultSampler(800, 600)
rt.setSampler(sampler)
rt.render()
sampler.getPixmap().writePNG('boxes.png')