rename Python module from 'raytracer' to 'pyrit'
improve Python binding:
- new objects: Container, Octree, KdTree, Shape,
Pixmap, Sampler, DefaultSampler
- all shapes are now subclasses of Shape
- clean, remove redundant Getattr's
- Raytracer render method now just wraps C++ method
without doing any additional work
adjust all demos for changes in Python binding, remove PIL dependency
add demo_PIL.py as a example of pyrit + PIL usage
render_nff.py now either loads file given as a argument
or reads input from stdin otherwise
fix bug in pixmap float to char conversion
#!/usr/bin/python
from pyrit import *
from objreader import LoadWavefrontObjFile
rt = Raytracer()
top = KdTree()
rt.setTop(top)
rt.setCamera(Camera())
light = Light(position=(-5.0, 2.0, 8.0), colour=(0.9, 0.3, 0.6))
rt.addLight(light)
mat = Material(colour=(0.9, 0.9, 0.9))
LoadWavefrontObjFile(rt, "../models/obj/monkey.obj", mat, 1.5)
top.optimize()
sampler = DefaultSampler(800, 600)
rt.setSampler(sampler)
rt.render()
sampler.getPixmap().writePNG('triangles_monkey.png')