+−Import('env lib') +−myenv = env.Clone() +−myenv.Append(CPPPATH = ['.','#include'], LIBPATH='#build/lib') +−myenv.Prepend(LIBS=['pyrit']) +− +−sdlenv = myenv.Clone() +−sdlenv.ParseConfig('sh sdl-config --cflags --libs') +− +−l = [] +−l.append( sdlenv.Program(['realtime.cc']) ) +−l.append( sdlenv.Program(['realtime_bunny.cc']) ) +−l.append( sdlenv.Program(['realtime_dragon.cc']) ) +−l.append( sdlenv.Program(['spheres_shadow.cc']) ) +−l.append( sdlenv.Program(['textures.cc']) ) +− +−myenv.Alias('cc-demos', l)