new space partitioning structure: octree
realtime_bunny updated to use octree
plus other files updated to be container type independent (only user programs are supposed to include and use special containers)
+ − /*
+ − * Pyrit Ray Tracer
+ − * file: raytracer.h
+ − *
+ − * Radek Brich, 2006-2007
+ − */
+ −
+ − #ifndef RAYTRACER_H
+ − #define RAYTRACER_H
+ −
+ − #include <vector>
+ −
+ − #include "common.h"
+ − #include "container.h"
+ − #include "scene.h"
+ −
+ − using namespace std;
+ −
+ − class Raytracer;
+ − struct RenderrowData {
+ − Raytracer *rt;
+ − int w;
+ − Vector3 eye, dfix, dx, dy;
+ − Float *iter;
+ − };
+ −
+ − class Raytracer
+ − {
+ − Container *top;
+ − Camera *camera;
+ − vector<Light*> lights;
+ − Colour bg_colour;
+ − int ao_samples;
+ − Float ao_distance, ao_angle;
+ − int num_threads;
+ − int subsample;
+ − int oversample; // 0 = no, 1 = 5x, 2 = 9x, 3 = 16x
+ − int max_depth;
+ −
+ − Vector3 SphereDistribute(int i, int n, Float extent, Vector3 &normal);
+ − public:
+ − Raytracer(): top(NULL), camera(NULL), lights(), bg_colour(0.0, 0.0, 0.0),
+ − ao_samples(0), num_threads(2), subsample(8), oversample(0), max_depth(3) {};
+ − void render(int w, int h, Float *buffer);
+ − Colour raytrace(Ray &ray, int depth, Shape *origin_shape);
+ − void addshape(Shape *shape) { top->addShape(shape); };
+ − void addlight(Light *light);
+ − void setCamera(Camera *cam) { camera = cam; };
+ − void setTop(Container *atop) { top = atop; };
+ − Container *getTop() { return top; };
+ − void setSubsample(int sub) { subsample = sub; };
+ − int getSubsample() { return subsample; };
+ − void setOversample(int osa) { oversample = osa; };
+ − int getOversample() { return oversample; };
+ − void setMaxDepth(int newdepth) { max_depth = newdepth; };
+ −
+ − void ambientocclusion(int samples, Float distance, Float angle);
+ − void setThreads(int num) { num_threads = num; };
+ − };
+ −
+ − #endif