include/noise.h
author Radek Brich <radek.brich@devl.cz>
Sat, 29 Dec 2007 13:53:33 +0100
branchpyrit
changeset 42 fbdeb3e04543
parent 34 28f6e8b9d5d1
child 44 3763b26244f0
permissions -rw-r--r--
cleaned Texture interface new C++ demo: textures slightly adjusted SAH for kd-tree slightly optimized kd-tree building -- moved termination cond. so it's tested before recursion minor sphere intersection optimization

/*
 * Pyrit Ray Tracer
 * file: noise.h
 *
 * Radek Brich, 2006-2007
 */

#ifndef NOISE_H
#define NOISE_H

#include "common.h"

Float perlin(Float x, Float y, Float z);

#endif