cleaned Texture interface
new C++ demo: textures
slightly adjusted SAH for kd-tree
slightly optimized kd-tree building -- moved termination cond. so it's tested before recursion
minor sphere intersection optimization
/*
* Pyrit Ray Tracer
* file: noise.h
*
* Radek Brich, 2006-2007
*/
#ifndef NOISE_H
#define NOISE_H
#include "common.h"
Float perlin(Float x, Float y, Float z);
#endif