smooth triangles (aka Phong shading)
extend Python binding to support vertex normals and smooth triangles
make bunny.py and realtime_dragon smooth, and fix other demos for new triangle constructor
add Vector::operator/=
#!/usr/bin/python
# this demo needs buddha model from
# http://graphics.stanford.edu/data/3Dscanrep/
import sys
sys.path.append(open('ModulePath').read().strip())
from raytracer import Raytracer, Light, Sphere, Triangle, Material
import Image
def LoadStanfordPlyFile(rt, mat, filename, scale):
vertices = []
fp = file(filename)
# read header
tokens = (0,)
while (tokens[0] != "end_header"):
tokens = fp.readline().split()
if (tokens[0] == "element"):
if (tokens[1] == "vertex"):
vertex_num = int(tokens[2])
if (tokens[1] == "face"):
face_num = int(tokens[2])
# read vertices
while (vertex_num):
tokens = fp.readline().split()
v = [scale*float(x) for x in tokens[0:3]]
v[1] = v[1]-3
vertices.append(tuple(v))
vertex_num -= 1
# read faces
while (face_num):
tokens = fp.readline().split()
if (tokens[0] != "3"):
print "ply warning: faces of %d vertices not supported" % tokens[0]
f = [vertices[int(x)] for x in tokens[1:4]]
face = Triangle(NormalVertex(f[0]), NormalVertex(f[1]), NormalVertex(f[2]), mat)
rt.addshape(face)
face_num -= 1
rt = Raytracer()
mat = Material(colour=(0.9, 0.9, 0.9))
LoadStanfordPlyFile(rt, mat ,"../models/happy/happy_vrip_res2.ply", 20.0)
light = Light(position=(-5.0, 2.0, 8.0), colour=(0.9, 0.3, 0.6))
rt.addlight(light)
imagesize = (800, 600)
data = rt.render(imagesize)
img = Image.fromstring("RGB", imagesize, data)
img.save('buddha.png')