smooth triangles (aka Phong shading)
extend Python binding to support vertex normals and smooth triangles
make bunny.py and realtime_dragon smooth, and fix other demos for new triangle constructor
add Vector::operator/=
#!/usr/bin/python
# this demo needs bunny model from
# http://graphics.stanford.edu/data/3Dscanrep/
import sys
sys.path.append(open('ModulePath').read().strip())
from raytracer import Raytracer, Light, Sphere, Triangle, NormalVertex, Material
import Image
def LoadStanfordPlyFile(rt, mat, filename, scale):
vertices = []
normals = []
vertex_face_num = []
fp = file(filename)
# read header
tokens = (0,)
while (tokens[0] != "end_header"):
tokens = fp.readline().split()
if (tokens[0] == "element"):
if (tokens[1] == "vertex"):
vertex_num = int(tokens[2])
if (tokens[1] == "face"):
face_num = int(tokens[2])
# read vertices
num = vertex_num
while (num):
tokens = fp.readline().split()
v = [scale*float(x) for x in tokens[0:3]]
v[0] = -v[0]-1
v[1] = v[1]-3
vertices.append(NormalVertex(tuple(v)))
normals.append([0.,0.,0.])
vertex_face_num.append(0)
num -= 1
# read faces
while (face_num):
tokens = fp.readline().split()
if (tokens[0] != "3"):
print "ply warning: faces of %d vertices not supported" % tokens[0]
v = [vertices[int(x)] for x in tokens[1:4]]
face = Triangle(v[0], v[2], v[1], mat)
n = face.getNormal()
for x in tokens[1:4]:
for i in range(3):
normals[int(x)][i] += n[i]
vertex_face_num[int(x)] += 1
face.setSmooth()
rt.addshape(face)
face_num -= 1
# interpolate normals at vertices
num = 0
while (num < vertex_num):
if (vertex_face_num[num] > 0):
for i in range(3):
normals[num][i] /= vertex_face_num[num]
vertices[num].setNormal(tuple(normals[num]))
num += 1
rt = Raytracer()
mat = Material(colour=(0.9, 0.9, 0.9))
LoadStanfordPlyFile(rt, mat, "../models/bunny/bun_zipper.ply", 29.0)
light = Light(position=(-5.0, 2.0, 10.0), colour=(0.9, 0.3, 0.6))
rt.addlight(light)
light2 = Light(position=(4.0, -3.0, 10.0), colour=(0.2, 0.9, 0.5))
rt.addlight(light2)
imagesize = (800, 600)
data = rt.render(imagesize)
img = Image.fromstring("RGB", imagesize, data)
img.save('bunny.png')