include/noise.h
author Radek Brich <radek.brich@devl.cz>
Sat, 08 Dec 2007 12:37:45 +0100
branchpyrit
changeset 28 ffe83ca074f3
parent 22 76b7bd51d64a
child 34 28f6e8b9d5d1
permissions -rw-r--r--
smooth triangles (aka Phong shading) extend Python binding to support vertex normals and smooth triangles make bunny.py and realtime_dragon smooth, and fix other demos for new triangle constructor add Vector::operator/=

#ifndef NOISE_H
#define NOISE_H

#include "common.h"

Float perlin(Float x, Float y, Float z);

#endif