/**
* @file matrix.h
* @brief Matrix class, currently not used
*
* This file is part of Pyrit Ray Tracer.
*
* Copyright 2006, 2007, 2008 Radek Brich
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef MATRIX_H
#define MATRIX_H
#include "vector.h"
using namespace std;
/**
* matrix helper class
*/
class Matrix
{
public:
Float data[4][4];
Matrix(): {};
// sum
friend Matrix operator+(const Matrix &a, const Matrix &b)
{
Matrix m = Matrix();
for (int i = 0; i < 4; i++)
for (int j = 0; j < 4; j++)
m.data[i][j] = a.data[i][j] + b.data[i][j];
return m;
}
// difference
friend Matrix operator-(const Matrix &a, const Matrix &b)
{
Matrix m = Matrix();
for (int i = 0; i < 4; i++)
for (int j = 0; j < 4; j++)
m.data[i][j] = a.data[i][j] - b.data[i][j];
return m;
}
// product
friend Matrix operator*(const Matrix &a, const Matrix &b)
{
Matrix m = Matrix();
for (int i = 0; i < 4; i++)
for (int j = 0; j < 4; j++)
m.data[i][j] =
a.data[i][0] * b.data[0][j] +
a.data[i][1] * b.data[1][j] +
a.data[i][2] * b.data[2][j] +
a.data[i][3] * b.data[3][j];
return m;
}
// negative
Matrix operator-()
{
Matrix m = Matrix();
for (int i = 0; i < 4; i++)
for (int j = 0; j < 4; j++)
m.data[i][j] = -data[i][j];
return m;
}
// product of matrix and scalar
Matrix operator*(const Float &f)
{
Matrix m = Matrix();
for (int i = 0; i < 4; i++)
for (int j = 0; j < 4; j++)
m.data[i][j] = data[i][j] * f;
return m;
}
friend Matrix operator*(const Float &f, Matrix &m) { return m * f; };
// product of matrix and vector
Vector operator*(const Vector &v)
{
Vector u = Vector();
u.x = data[0][0] * v.x + data[0][1] * v.y + data[0][2] * v.z + data[0][3] * v.w;
u.y = data[1][0] * v.x + data[1][1] * v.y + data[1][2] * v.z + data[1][3] * v.w;
u.z = data[2][0] * v.x + data[2][1] * v.y + data[2][2] * v.z + data[2][3] * v.w;
u.w = data[3][0] * v.x + data[3][1] * v.y + data[3][2] * v.z + data[3][3] * v.w;
return u;
}
friend Matrix operator*(const Vector &v, Matrix &m) { return m * v; };
};
#endif