/**
* @file sampler.h
* @brief Screen sample generation and image reconstruction
*
* This file is part of Pyrit Ray Tracer.
*
* Copyright 2008 Radek Brich
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef SAMPLER_H
#define SAMPLER_H
#include "common.h"
#include "vector.h"
#include "pixmap.h"
using namespace std;
/**
* A structure containing sample's coordinates.
*/
class Sample
{
public:
//@{
/**
* Generated coordinates.
*
* These are coordinates for use by Camera.
* Middle of the screen plane has [0,0],
* top of the screen has y=-0.5, left pixels has x<0
* and the rest of samples are aligned to regular grid,
* so the vertical size is always one and horizontal size
* can be wider depending on aspect ratio.
*/
Float x,y;
//@}
//@{
/**
* Auxiliary coordinates used internally by sampler.
*
* Screen coordinates sx, sy are integer coordinates of screen pixels,
* osa_samp is used by oversampling to remember current sample.
*/
int sx,sy,osa_samp;
//@}
};
/**
* A abstract sampler.
*
* It generates screen samples in coordinates between [-0.5..0.5] for height
* and [-w/h/2..w/h/2] for width. It works in phases: initSampleSet returns
* number of samples for each phase, then samples can be generated using
* nextSample method. The resulting colour of each sample should be returned
* via saveSample method. The sampler should save the results to given buffer
* and decide if another phase is needed. When the picture is complete,
* initSampleSet returns zero and picture can be read from buffer.
*/
class Sampler
{
protected:
Pixmap pixmap; ///< A pixmap for resulting image.
bool packetable; ///< True if the generated samples are usable with ray packets.
public:
/** Constructor with user provided image buffer. */
Sampler(Float *buffer, const int &w, const int &h):
pixmap(buffer, w, h), packetable(false) {};
/** With this constructor, image buffer is allocated as specified by w,h. */
Sampler(const int &w, const int &h):
pixmap(w, h), packetable(false) {};
virtual ~Sampler() {};
/** Switch to new user provided buffer. */
void resetBuffer(Float *buffer, int &w, int &h)
{ pixmap.setData(buffer, w, h); };
/**
* Initialize the sampler.
*
* This must be called first when starting new image.
*/
virtual void init() = 0;
/**
* Prepare for next phase.
*
* Must be called before reading samples.
* @retval N approximate number of samples to be generated in the phase
* @retval 0 last phase, image is complete
*/
virtual int initSampleSet() = 0;
/**
* Generate next sample.
*
* @param[out] s The sample.
* @retval false No more samples in this phase.
*/
virtual bool nextSample(Sample *s) = 0;
/**
* Save the color of the sample.
*
* @param[in] samp A sample.
* @param[in] col Color resulted from ray tracing the sample.
*/
virtual void saveSample(const Sample &samp, const Colour &col) = 0;
/** True if generated samples are usable with ray packets. */
bool packetableSamples() { return packetable; };
/** Get the pixmap. */
const Pixmap &getPixmap() const { return pixmap; };
};
/**
* Default sampler.
*
* Implements basic adaptive subsampling and oversampling.
*/
class DefaultSampler: public Sampler
{
int phase; ///< Current phase
int subsample; ///< Subsampling mode
int oversample; ///< Oversampling mode
//@{
/** Properties of last generated sample. */
int sx,sy,osa_samp;
//@}
public:
/** Constructor with user provided image buffer. */
DefaultSampler(Float *buffer, const int &w, const int &h):
Sampler(buffer, w, h), phase(-1), subsample(0), oversample(0) {};
/** With this constructor, image buffer is allocated as specified by w,h. */
DefaultSampler(const int &w, const int &h):
Sampler(w, h), phase(-1), subsample(0), oversample(0) {};
/* Implement virtuals from Sampler. */
void init();
int initSampleSet();
bool nextSample(Sample *s);
void saveSample(const Sample &samp, const Colour &col);
/**
* Set subsampling mode.
*
* @param[in] sub 0,1 = no, 1+ = size of sampling grid
*/
void setSubsample(int sub) { subsample = sub; };
/** Get subsampling mode. @see setSubsample */
int getSubsample() { return subsample; };
/**
* Set oversampling mode.
*
* @param[in] osa 0 = no, 1 = 4x, 2 = 9x, 3 = 16x
*/
void setOversample(int osa) { oversample = osa; };
/** Get oversampling mode. @see setOversample */
int getOversample() { return oversample; };
};
#endif