Radek Brich <radek.brich@devl.cz> [Wed, 23 Apr 2008 19:35:03 +0200] rev 80
remove forgotten noise.h includes
common_ply.h: ignore invalid faces with duplicated points
(this solves visual flaws in dragon model)
extend loadShape for loading triangles
realtime_dragon.cc demo: add kd-tree dump/load functionality,
add colored perlin cloud texture
Radek Brich <radek.brich@devl.cz> [Wed, 23 Apr 2008 14:39:33 +0200] rev 79
material and texture classes moved to material.(cc,h)
2D texture mappings from textures.cc polished and moved to material.h
add ColourMap class and subclasses to make textures more flexible
two example textures: CheckersTexture and CloudTexture (using Perlin noise)
Radek Brich <radek.brich@devl.cz> [Wed, 23 Apr 2008 10:38:33 +0200] rev 78
move shapes to extra source file
add serialize header and source file with common serialization functions
dump/load feature for shapes and kd-tree
fix few minor bugs
Radek Brich <radek.brich@devl.cz> [Tue, 22 Apr 2008 13:33:12 +0200] rev 77
rewrite subsampling from old code to DefaultSampler
render in phases, clean workers after each phase
Radek Brich <radek.brich@devl.cz> [Mon, 21 Apr 2008 19:35:27 +0200] rev 76
kd-tree: move recursive build subroutine from KdNode to KdTree
Radek Brich <radek.brich@devl.cz> [Mon, 21 Apr 2008 09:05:09 +0200] rev 75
unify capitalization of method names in C++ and Python
Radek Brich <radek.brich@devl.cz> [Mon, 21 Apr 2008 08:47:36 +0200] rev 74
kd-tree traversal - avoid dynamic memory allocation
use minimum storage size for KdNode (8B on 32bit cpu)
vector.h - add division operator, fix semicolons
Radek Brich <radek.brich@devl.cz> [Sun, 20 Apr 2008 19:27:59 +0200] rev 73
correct camera angle of view
render_nff.py - polygonal patches
Radek Brich <radek.brich@devl.cz> [Sun, 20 Apr 2008 16:48:24 +0200] rev 72
kd-tree building - check all axes for best split, add additional shape-bbox check
extent Container bounds by Eps to fix invisible triangles on borders
new Camera constructor with more intuitive lookat/up vectors
fix camera axes (mirrored images)
better camera angle-of-view
change capitalization of addShape and addLight
Radek Brich <radek.brich@devl.cz> [Sat, 19 Apr 2008 18:00:27 +0200] rev 71
simplify kd-tree building, it's also much faster now