unify capitalization of method names in C++ and Python pyrit
authorRadek Brich <radek.brich@devl.cz>
Mon, 21 Apr 2008 09:05:09 +0200
branchpyrit
changeset 75 20dee9819b17
parent 74 09aedbf5f95f
child 76 3b60fd0bea64
unify capitalization of method names in C++ and Python
TODO
ccdemos/textures.cc
demos/boxes.py
demos/buddha.py
demos/bunny.py
demos/car.py
demos/dragon.py
demos/lworeader.py
demos/objreader.py
demos/plyreader.py
demos/render_nff.py
demos/spheres_ao.py
demos/spheres_glass.py
demos/spheres_shadow.py
demos/triangles_monkey.py
demos/triangles_sphere.py
include/raytracer.h
src/raytracer.cc
src/raytracermodule.cc
--- a/TODO	Mon Apr 21 08:47:36 2008 +0200
+++ b/TODO	Mon Apr 21 09:05:09 2008 +0200
@@ -4,8 +4,7 @@
 
 Future Plans
 ============
- * changing main ray tracing algoritm to more flexible architecture with a Sampler object:
-  - enhance Sampler to support subsampling
+ * enhance Sampler to support subsampling
  * namespace
  * kd-tree:
    - optimize structures
@@ -17,7 +16,6 @@
  * absorbtion of refracted rays in dense materials (can be computed using shape distance and some 'absorbance' constant)
  * implement efficient AABB-ray intersection using Plucker coordinates
  * generalization: Camera "shader" (ray generator), surface shader and maybe light & background shaders
- * unify capitalization of method names in C++ and Python
 
 New Classes?
 ============
--- a/ccdemos/textures.cc	Mon Apr 21 08:47:36 2008 +0200
+++ b/ccdemos/textures.cc	Mon Apr 21 09:05:09 2008 +0200
@@ -269,7 +269,7 @@
 	{
 		pyrit_verbosity = 2;
 		Float *fdata = (Float *) malloc(w*h*3*sizeof(Float));
-		rt.ambientocclusion(300, 5.0, 0.5);
+		rt.ambientOcclusion(300, 5.0, 0.5);
 		DefaultSampler sampler(fdata, w, h);
 		sampler.setOversample(2);
 		sampler.setSubsample(1);
--- a/demos/boxes.py	Mon Apr 21 08:47:36 2008 +0200
+++ b/demos/boxes.py	Mon Apr 21 09:05:09 2008 +0200
@@ -6,10 +6,10 @@
 rt = Raytracer()
 
 light1 = Light(position=(0.0, 5.0, -5.0), colour=(0.7, 0.3, 0.6))
-rt.addlight(light1)
+rt.addLight(light1)
 
 light2 = Light(position=(-2.0, 10.0, -2.0), colour=(0.4, 0.6, 0.3))
-rt.addlight(light2)
+rt.addLight(light2)
 
 mat0 = Material(colour=(0.7, 0.7, 0.7))
 mat0.setReflectivity(0.0)
@@ -17,7 +17,7 @@
 	for y in range(8):
 		for z in range(8):
 			box = Box(L=(-4.3+x, -4.6+y, -8.6+z), H=(-3.7+x, -4.0+y, -8.0+z), material=mat0)
-			rt.addshape(box)
+			rt.addShape(box)
 
 imagesize = (800, 600)
 data = rt.render(imagesize)
--- a/demos/buddha.py	Mon Apr 21 08:47:36 2008 +0200
+++ b/demos/buddha.py	Mon Apr 21 09:05:09 2008 +0200
@@ -14,7 +14,7 @@
 	mat, scale=20.0, trans=(0,-3,0))
 
 light = Light(position=(-5.0, 2.0, 8.0), colour=(0.9, 0.3, 0.6))
-rt.addlight(light)
+rt.addLight(light)
 
 imagesize = (800, 600)
 data = rt.render(imagesize)
--- a/demos/bunny.py	Mon Apr 21 08:47:36 2008 +0200
+++ b/demos/bunny.py	Mon Apr 21 09:05:09 2008 +0200
@@ -18,20 +18,20 @@
 
 mat0 = Material(colour=(0.1, 0.2, 0.6))
 box1 = Box(L=(-20.0, -1.7, -20.0), H=(20.0, -1.5, 20.0), material=mat0)
-rt.addshape(box1)
+rt.addShape(box1)
 
 mat1 = Material(colour=(0.5, 0.5, 0.2))
 mat1.setReflectivity(0.0)
 box2 = Box(L=(-20.0, -20.0, -10.0), H=(20.0, 20.0, -12.0), material=mat1)
-rt.addshape(box2)
+rt.addShape(box2)
 
 light = Light(position=(-5.0, 3.0, 10.0), colour=(0.8, 0.5, 0.6))
 #light.castshadows(0)
-rt.addlight(light)
+rt.addLight(light)
 
 light2 = Light(position=(4.0, 1.0, 10.0), colour=(0.5, 0.55, 0.7))
 #light2.castshadows(0)
-rt.addlight(light2)
+rt.addLight(light2)
 
 imagesize = (800, 600)
 data = rt.render(imagesize)
--- a/demos/car.py	Mon Apr 21 08:47:36 2008 +0200
+++ b/demos/car.py	Mon Apr 21 09:05:09 2008 +0200
@@ -10,14 +10,14 @@
 cam = Camera(eye=(0.,2.,8.))
 rotx=0.15
 cam.rotate((cos(rotx),-sin(rotx),0.,0.))
-rt.setcamera(cam)
+rt.setCamera(cam)
 
 LoadLightwaveLwoFile(rt, "../models/lwo/Nissan300ZX.lwo", scale=0.4, trans=(-0.2,0,0.3))
 
 light1 = Light(position=(-5.0, 20.0, 8.0), colour=(0.9, 0.9, 0.9))
-rt.addlight(light1)
+rt.addLight(light1)
 light2 = Light(position=(5.0, 10.0, 10.0), colour=(0.9, 0.7, 0.7))
-rt.addlight(light2)
+rt.addLight(light2)
 
 imagesize = (800, 600)
 data = rt.render(imagesize)
--- a/demos/dragon.py	Mon Apr 21 08:47:36 2008 +0200
+++ b/demos/dragon.py	Mon Apr 21 09:05:09 2008 +0200
@@ -14,10 +14,10 @@
 	mat, scale=(-29.0, 29.0, -29.0), trans=(0.0, -3.6, 0.0))
 
 light1 = Light(position=(-5.0, 2.0, 8.0), colour=(0.9, 0.3, 0.2))
-rt.addlight(light1)
+rt.addLight(light1)
 
 light2 = Light(position=(3.0, 0.0, 9.0), colour=(0.0, 1.0, 0.2))
-rt.addlight(light2)
+rt.addLight(light2)
 
 imagesize = (800, 600)
 data = rt.render(imagesize)
--- a/demos/lworeader.py	Mon Apr 21 08:47:36 2008 +0200
+++ b/demos/lworeader.py	Mon Apr 21 09:05:09 2008 +0200
@@ -270,4 +270,4 @@
 			v = [vertices[x] for x in f[0:3]]
 		matidx = f[3]-1
 		face = Triangle(v[0], v[1], v[2], materials[matidx])
-		rt.addshape(face)
+		rt.addShape(face)
--- a/demos/objreader.py	Mon Apr 21 08:47:36 2008 +0200
+++ b/demos/objreader.py	Mon Apr 21 09:05:09 2008 +0200
@@ -16,4 +16,4 @@
 		if ln[0] == "f":
 			f = [vertices[int(x)-1] for x in ln[1:4]]
 			face = Triangle(NormalVertex(f[0]), NormalVertex(f[1]), NormalVertex(f[2]), mat)
-			rt.addshape(face)
+			rt.addShape(face)
--- a/demos/plyreader.py	Mon Apr 21 08:47:36 2008 +0200
+++ b/demos/plyreader.py	Mon Apr 21 09:05:09 2008 +0200
@@ -44,7 +44,7 @@
 			for i in range(3):
 				normals[int(x)][i] += n[i]
 			vertex_face_num[int(x)] += 1
-		rt.addshape(face)
+		rt.addShape(face)
 		face_num -= 1
 
 	# interpolate normals at vertices
--- a/demos/render_nff.py	Mon Apr 21 08:47:36 2008 +0200
+++ b/demos/render_nff.py	Mon Apr 21 09:05:09 2008 +0200
@@ -47,12 +47,12 @@
 		# set camera as specified
 		cam = Camera(eye=eye, lookat=lookat, up=up)
 		cam.setAngle(angle/180*pi)
-		rt.setcamera(cam)
+		rt.setCamera(cam)
 	elif ln[0] == 'b':	# Background color
-		rt.setbgcolour((float(ln[1]), float(ln[2]), float(ln[3])))
+		rt.setBgColour((float(ln[1]), float(ln[2]), float(ln[3])))
 	elif ln[0] == 'l':	# Light
 		pos = (float(ln[1]), float(ln[2]), float(ln[3]))
-		rt.addlight(Light(position=pos))
+		rt.addLight(Light(position=pos))
 	elif ln[0] == 'f':	# Fill color and shading parameters
 		colour = (float(ln[1]), float(ln[2]), float(ln[3]))
 		mat = Material(colour=colour)
@@ -61,7 +61,7 @@
 	elif ln[0] == 's':	# Sphere
 		center = (float(ln[1]), float(ln[2]), float(ln[3]))
 		radius = float(ln[4])
-		rt.addshape(Sphere(centre=center, radius=radius, material=mat))
+		rt.addShape(Sphere(centre=center, radius=radius, material=mat))
 	elif ln[0] == 'p':	# Polygon
 		vertex_count = int(ln[1])
 		vertices = []
@@ -69,9 +69,9 @@
 			ln = f.readline().split()
 			vertex = (float(ln[0]), float(ln[1]), float(ln[2]))
 			vertices.append(NormalVertex(vertex))
-		rt.addshape(Triangle(vertices[0], vertices[1], vertices[2], mat))
+		rt.addShape(Triangle(vertices[0], vertices[1], vertices[2], mat))
 		for i in range(vertex_count)[3:]:
-			rt.addshape(Triangle(vertices[0], vertices[i-1], vertices[i], mat))
+			rt.addShape(Triangle(vertices[0], vertices[i-1], vertices[i], mat))
 	elif ln[0] == 'pp':	# Polygonal patch
 		mat.setSmooth(True)
 		vertex_count = int(ln[1])
@@ -81,9 +81,9 @@
 			vertex = (float(ln[0]), float(ln[1]), float(ln[2]))
 			normal = (float(ln[3]), float(ln[4]), float(ln[5]))
 			vertices.append(NormalVertex(vertex, normal))
-		rt.addshape(Triangle(vertices[0], vertices[1], vertices[2], mat))
+		rt.addShape(Triangle(vertices[0], vertices[1], vertices[2], mat))
 		for i in range(vertex_count)[3:]:
-			rt.addshape(Triangle(vertices[0], vertices[i-1], vertices[i], mat))
+			rt.addShape(Triangle(vertices[0], vertices[i-1], vertices[i], mat))
 	elif ln[0] == '#':	# Comment
 		pass
 	else:
--- a/demos/spheres_ao.py	Mon Apr 21 08:47:36 2008 +0200
+++ b/demos/spheres_ao.py	Mon Apr 21 09:05:09 2008 +0200
@@ -4,32 +4,32 @@
 import Image
 
 rt = Raytracer()
-rt.ambientocclusion(samples=100, distance=16.0, angle=0.5)
+rt.ambientOcclusion(samples=100, distance=16.0, angle=0.5)
 
 light1 = Light(position=(0.0, 5.0, -5.0), colour=(0.7, 0.3, 0.6))
-light1.castshadows(False)
-rt.addlight(light1)
+light1.castShadows(False)
+rt.addLight(light1)
 
 light2 = Light(position=(-2.0, 10.0, -2.0), colour=(0.4, 0.6, 0.3))
-light2.castshadows(False)
-rt.addlight(light2)
+light2.castShadows(False)
+rt.addLight(light2)
 
 mat0 = Material(colour=(0.7, 0.7, 0.7))
 
 box = Box(L=(-20.0, -1.2, -20.0), H=(20.0, -1.0, 20.0), material=mat0)
-rt.addshape(box)
+rt.addShape(box)
 
 mat1 = Material(colour=(1.0, 0.0, 0.0))
 bigsphere = Sphere(centre=(3.0, 2.0, -7.0), radius=3.0, material=mat1)
-rt.addshape(bigsphere)
+rt.addShape(bigsphere)
 
 mat2 = Material(colour=(0.0, 1.0, 0.0))
 smallsphere = Sphere(centre=(-5.5, 1.5, -8.0), radius=2.0, material=mat2)
-rt.addshape(smallsphere)
+rt.addShape(smallsphere)
 
 mat3 = Material(colour=(0.0, 0.0, 1.0))
 tinysphere = Sphere(centre=(-1.2, 0.0, -2.0), radius=0.5, material=mat3)
-rt.addshape(tinysphere)
+rt.addShape(tinysphere)
 
 imagesize = (800, 600)
 data = rt.render(imagesize)
--- a/demos/spheres_glass.py	Mon Apr 21 08:47:36 2008 +0200
+++ b/demos/spheres_glass.py	Mon Apr 21 09:05:09 2008 +0200
@@ -7,28 +7,28 @@
 rt = Raytracer()
 
 light1 = Light(position=(0.0, 4.0, -3.0), colour=(0.9, 0.3, 0.6))
-rt.addlight(light1)
+rt.addLight(light1)
 
 #light2 = SphericalLight(position=(-2.0, 5.0, 1.0), radius=3.0, colour=(0.7, 1.0, 0.3))
 light2 = Light(position=(-2.0, -4.0, -1.0), colour=(0.7, 1.0, 0.3))
-rt.addlight(light2)
+rt.addLight(light2)
 
 light2 = Light(position=(2.0, 5.0, 1.0), colour=(0.8, 0.9, 1.0))
-rt.addlight(light2)
+rt.addLight(light2)
 
 mat0 = Material(colour=(0.1, 0.2, 0.9))
 box = Box(L=(-20.0, -2.2, -20.0), H=(20.0, -2.0, 20.0), material=mat0)
-rt.addshape(box)
+rt.addShape(box)
 
 mat1 = Material(colour=(1.0, 0.2, 0.1))
 mat1.setReflectivity(0.7)
 bigsphere = Sphere(centre=(2.0, 1.0, -5.0), radius=2.5, material=mat1)
-rt.addshape(bigsphere)
+rt.addShape(bigsphere)
 
 mat2 = Material(colour=(0.1, 0.4, 0.2))
 mat2.setReflectivity(0.6)
 smallsphere = Sphere(centre=(-4.5, 0.5, -8.0), radius=2.0, material=mat2)
-rt.addshape(smallsphere)
+rt.addShape(smallsphere)
 
 mat3 = Material(colour=(0.9, 0.9, 1.0))
 mat3.setPhong(0.2, 1.0, 0.2)
@@ -36,7 +36,7 @@
 mat3.setReflectivity(0.1)
 for i in range(10):
 	sph = Sphere(centre=(-5.0+i, -1.5, -4.0), radius=0.5, material=mat3)
-	rt.addshape(sph)
+	rt.addShape(sph)
 
 rendersize = (800, 600)
 data = rt.render(rendersize)
--- a/demos/spheres_shadow.py	Mon Apr 21 08:47:36 2008 +0200
+++ b/demos/spheres_shadow.py	Mon Apr 21 09:05:09 2008 +0200
@@ -6,27 +6,27 @@
 rt = Raytracer()
 
 light1 = Light(position=(0.0, 5.0, -5.0), colour=(0.7, 0.3, 0.6))
-rt.addlight(light1)
+rt.addLight(light1)
 
 light2 = Light(position=(-2.0, 10.0, -2.0), colour=(0.4, 0.6, 0.3))
-rt.addlight(light2)
+rt.addLight(light2)
 
 mat0 = Material(colour=(0.7, 0.7, 0.7))
 
 box = Box(L=(-20.0, -1.2, -20.0), H=(20.0, -1.0, 20.0), material=mat0)
-rt.addshape(box)
+rt.addShape(box)
 
 mat1 = Material(colour=(1.0, 0.0, 0.0))
 bigsphere = Sphere(centre=(3.0, 2.0, -7.0), radius=3.0, material=mat1)
-rt.addshape(bigsphere)
+rt.addShape(bigsphere)
 
 mat2 = Material(colour=(0.0, 1.0, 0.0))
 smallsphere = Sphere(centre=(-5.5, 1.5, -8.0), radius=2.0, material=mat2)
-rt.addshape(smallsphere)
+rt.addShape(smallsphere)
 
 mat3 = Material(colour=(0.0, 0.0, 1.0))
 tinysphere = Sphere(centre=(-1.2, 0.0, -2.0), radius=0.5, material=mat3)
-rt.addshape(tinysphere)
+rt.addShape(tinysphere)
 
 imagesize = (800, 600)
 data = rt.render(imagesize)
--- a/demos/triangles_monkey.py	Mon Apr 21 08:47:36 2008 +0200
+++ b/demos/triangles_monkey.py	Mon Apr 21 09:05:09 2008 +0200
@@ -9,7 +9,7 @@
 LoadWavefrontObjFile(rt, "../models/obj/monkey.obj", mat, 1.5)
 
 light = Light(position=(-5.0, 2.0, 8.0), colour=(0.9, 0.3, 0.6))
-rt.addlight(light)
+rt.addLight(light)
 
 imagesize = (800, 600)
 data = rt.render(imagesize)
--- a/demos/triangles_sphere.py	Mon Apr 21 08:47:36 2008 +0200
+++ b/demos/triangles_sphere.py	Mon Apr 21 09:05:09 2008 +0200
@@ -9,12 +9,12 @@
 LoadWavefrontObjFile(rt, "../models/obj/sphere.obj", mat, 1.5)
 
 light1 = Light(position=(0.0, 2.0, 6.0), colour=(0.9, 0.3, 0.6))
-light1.castshadows(False);
-rt.addlight(light1)
+light1.castShadows(False);
+rt.addLight(light1)
 
 light2 = Light(position=(-2.0, -5.0, 7.0), colour=(0.7, 1.0, 0.3))
-light2.castshadows(False);
-rt.addlight(light2)
+light2.castShadows(False);
+rt.addLight(light2)
 
 imagesize = (800, 600)
 data = rt.render(imagesize)
--- a/include/raytracer.h	Mon Apr 21 08:47:36 2008 +0200
+++ b/include/raytracer.h	Mon Apr 21 09:05:09 2008 +0200
@@ -98,7 +98,7 @@
 	void setBgColour(const Colour &bg) { bg_colour = bg; };
 	void setMaxDepth(int newdepth) { max_depth = newdepth; };
 
-	void ambientocclusion(int samples, Float distance, Float angle);
+	void ambientOcclusion(int samples, Float distance, Float angle);
 	void setThreads(int num) { num_threads = num; };
 };
 
--- a/src/raytracer.cc	Mon Apr 21 08:47:36 2008 +0200
+++ b/src/raytracer.cc	Mon Apr 21 09:05:09 2008 +0200
@@ -544,7 +544,7 @@
 	delete[] sample_queue;
 }
 
-void Raytracer::ambientocclusion(int samples, Float distance, Float angle)
+void Raytracer::ambientOcclusion(int samples, Float distance, Float angle)
 {
 	ao_samples = samples;
 	ao_distance = distance;
--- a/src/raytracermodule.cc	Mon Apr 21 08:47:36 2008 +0200
+++ b/src/raytracermodule.cc	Mon Apr 21 09:05:09 2008 +0200
@@ -41,7 +41,7 @@
 static PyObject *Light_Constructor(PyObject* self, PyObject* args, PyObject *kwd);
 static void Light_Destructor(PyObject* self);
 static PyObject *Light_Getattr(PyObject *self, char *name);
-static PyObject *Light_castshadows(PyObject* self, PyObject* args);
+static PyObject *Light_castShadows(PyObject* self, PyObject* args);
 
 static PyTypeObject LightType = {
 	PyObject_HEAD_INIT(NULL)
@@ -63,7 +63,7 @@
 };
 
 static PyMethodDef LightMethods[] = {
-	{"castshadows", (PyCFunction)Light_castshadows, METH_VARARGS, "Enable or disable shadows from this light."},
+	{"castShadows", (PyCFunction)Light_castShadows, METH_VARARGS, "Enable or disable shadows from this light."},
 	{NULL, NULL}
 };
 
@@ -100,7 +100,7 @@
 	return Py_FindMethod(LightMethods, self, name);
 }
 
-static PyObject *Light_castshadows(PyObject* self, PyObject* args)
+static PyObject *Light_castShadows(PyObject* self, PyObject* args)
 {
 	int shadows = 1;
 
@@ -714,11 +714,11 @@
 static void Raytracer_Destructor(PyObject* self);
 static PyObject *Raytracer_Getattr(PyObject *self, char *name);
 static PyObject *Raytracer_render(PyObject* self, PyObject* args);
-static PyObject *Raytracer_setcamera(PyObject* self, PyObject* args);
-static PyObject *Raytracer_setbgcolour(PyObject* self, PyObject* args);
-static PyObject *Raytracer_addshape(PyObject* self, PyObject* args);
-static PyObject *Raytracer_addlight(PyObject* self, PyObject* args);
-static PyObject *Raytracer_ambientocclusion(PyObject* self, PyObject* args, PyObject *kwd);
+static PyObject *Raytracer_setCamera(PyObject* self, PyObject* args);
+static PyObject *Raytracer_setBgColour(PyObject* self, PyObject* args);
+static PyObject *Raytracer_addShape(PyObject* self, PyObject* args);
+static PyObject *Raytracer_addLight(PyObject* self, PyObject* args);
+static PyObject *Raytracer_ambientOcclusion(PyObject* self, PyObject* args, PyObject *kwd);
 
 static PyTypeObject RaytracerType = {
 	PyObject_HEAD_INIT(NULL)
@@ -741,11 +741,11 @@
 
 static PyMethodDef RaytracerMethods[] = {
 	{"render", (PyCFunction)Raytracer_render, METH_VARARGS, "Render scene and return image data."},
-	{"setcamera", (PyCFunction)Raytracer_setcamera, METH_VARARGS, "Set camera for the scene."},
-	{"setbgcolour", (PyCFunction)Raytracer_setbgcolour, METH_VARARGS, "Set background colour."},
-	{"addshape", (PyCFunction)Raytracer_addshape, METH_VARARGS, "Add new shape to scene."},
-	{"addlight", (PyCFunction)Raytracer_addlight, METH_VARARGS, "Add new light source to scene."},
-	{"ambientocclusion", (PyCFunction)Raytracer_ambientocclusion, METH_VARARGS | METH_KEYWORDS,
+	{"setCamera", (PyCFunction)Raytracer_setCamera, METH_VARARGS, "Set camera for the scene."},
+	{"setBgColour", (PyCFunction)Raytracer_setBgColour, METH_VARARGS, "Set background colour."},
+	{"addShape", (PyCFunction)Raytracer_addShape, METH_VARARGS, "Add new shape to scene."},
+	{"addLight", (PyCFunction)Raytracer_addLight, METH_VARARGS, "Add new light source to scene."},
+	{"ambientOcclusion", (PyCFunction)Raytracer_ambientOcclusion, METH_VARARGS | METH_KEYWORDS,
 		"Set ambient occlusion parametrs - samples: int (0 = disable), distance: float, angle: float."},
 	{NULL, NULL}
 };
@@ -819,7 +819,7 @@
 	return o;
 }
 
-static PyObject* Raytracer_setcamera(PyObject* self, PyObject* args)
+static PyObject* Raytracer_setCamera(PyObject* self, PyObject* args)
 {
 	CameraObject *cam;
 
@@ -833,7 +833,7 @@
 	return Py_None;
 }
 
-static PyObject* Raytracer_setbgcolour(PyObject* self, PyObject* args)
+static PyObject* Raytracer_setBgColour(PyObject* self, PyObject* args)
 {
 	Float r,g,b;
 
@@ -846,7 +846,7 @@
 	return Py_None;
 }
 
-static PyObject* Raytracer_addshape(PyObject* self, PyObject* args)
+static PyObject* Raytracer_addShape(PyObject* self, PyObject* args)
 {
 	PyObject *obj;
 
@@ -862,7 +862,7 @@
 	return Py_None;
 }
 
-static PyObject* Raytracer_addlight(PyObject* self, PyObject* args)
+static PyObject* Raytracer_addLight(PyObject* self, PyObject* args)
 {
 	LightObject *lightobj;
 
@@ -875,7 +875,7 @@
 	return Py_None;
 }
 
-static PyObject* Raytracer_ambientocclusion(PyObject* self, PyObject* args, PyObject *kwd)
+static PyObject* Raytracer_ambientOcclusion(PyObject* self, PyObject* args, PyObject *kwd)
 {
 	int samples = 0;
 	Float distance = 0.0, angle = 0.0;
@@ -885,7 +885,7 @@
 		&samples, &distance, &angle))
 		return NULL;
 
-	((RaytracerObject *)self)->raytracer->ambientocclusion(samples, distance, angle);
+	((RaytracerObject *)self)->raytracer->ambientOcclusion(samples, distance, angle);
 	Py_INCREF(Py_None);
 	return Py_None;
 }