src/scene.cc
2008-05-06 Radek Brich more build script tuning pyrit
2008-05-05 Radek Brich add MSVC compiler support, make it default for Windows pyrit
2008-05-02 Radek Brich packetize Phong shader pyrit
2008-04-27 Radek Brich BBox - RayPacket intersection pyrit
2008-04-23 Radek Brich move shapes to extra source file pyrit
2008-04-14 Radek Brich move "smooth" attribute from Triangle to Material pyrit
2008-03-29 Radek Brich fix sphere transmissivity, rename demo.py to spheres_glass.py pyrit
2008-03-29 Radek Brich slighly optimized raytrace_worker pyrit
2008-03-27 Radek Brich workaround for divide by zero bug in octree pyrit
2008-03-26 Radek Brich move Sampler classes to sampler.cc pyrit
2008-03-25 Radek Brich Doxygen pyrit
2008-01-03 Radek Brich MIT license for sources pyrit
2007-12-29 Radek Brich cleaned Texture interface pyrit
2007-12-17 Radek Brich Makefile: added help and distclean target, plus small fixes pyrit
2007-12-14 Radek Brich realtime_dragon demo: now fullsize model + octree pyrit
2007-12-12 Radek Brich new virtual Shape::intersect_bbox pyrit
2007-12-09 Radek Brich quaternion moved to extra header file pyrit
2007-12-09 Radek Brich refraction pyrit
2007-12-08 Radek Brich smooth triangles (aka Phong shading) pyrit
2007-12-07 Radek Brich tuned ray-triangle intersection, now there are three algorithms to choose from: pyrit
2007-12-05 Radek Brich new C++ demo: realtime_dragon.cc pyrit
2007-12-03 Radek Brich new make infrastructure pyrit
2007-11-29 Radek Brich naive color driven sub-sampling pyrit
2007-11-29 Radek Brich new C++ demo: realtime.cc (real-time scene viewer using SDL) pyrit
2007-11-25 Radek Brich C++ demos: prepare infrastructure, add spheres_shadow.cc pyrit
2007-11-25 Radek Brich replace Plane with axis-aligned Box (because infinite Plane is not usable with kd-tree) pyrit
2007-11-24 Radek Brich kd-tree: traversal algorithm (KdTree::nearest_intersection) pyrit
2007-11-22 Radek Brich fixed virtual method get_bbox() for all shapes, default thread num changed to 4 pyrit
2007-11-22 Radek Brich kd-tree: build algorithm - searching for all posible splits pyrit
2007-10-25 Radek Brich initial commit, raytracer source as written year ago and unchanged since 2007-03-25 pyrit
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