author | Radek Brich <radek.brich@devl.cz> |
Mon, 21 Apr 2008 08:47:36 +0200 | |
branch | pyrit |
changeset 74 | 09aedbf5f95f |
parent 72 | 7c3f38dff082 |
child 75 | 20dee9819b17 |
permissions | -rw-r--r-- |
31 | 1 |
Bugs |
2 |
==== |
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57 | 3 |
* (none known) |
31 | 4 |
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5 |
Future Plans |
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6 |
============ |
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46 | 7 |
* changing main ray tracing algoritm to more flexible architecture with a Sampler object: |
49
558fde7da82a
workaround for divide by zero bug in octree
Radek Brich <radek.brich@devl.cz>
parents:
46
diff
changeset
|
8 |
- enhance Sampler to support subsampling |
44 | 9 |
* namespace |
11
4d192e13ee84
move nearest_intersection() to Container, add dummy KdTree.load(), plus small fixes
Radek Brich <radek.brich@devl.cz>
parents:
7
diff
changeset
|
10 |
* kd-tree: |
4d192e13ee84
move nearest_intersection() to Container, add dummy KdTree.load(), plus small fixes
Radek Brich <radek.brich@devl.cz>
parents:
7
diff
changeset
|
11 |
- optimize structures |
44 | 12 |
- optimize construction: use box-shape intersection instead of bounding boxes of shapes |
19
4e0955fca797
added Camera, currently w/o Python binding
Radek Brich <radek.brich@devl.cz>
parents:
15
diff
changeset
|
13 |
- save/load |
44 | 14 |
* textures (3D procedural, pixmaps) |
74
09aedbf5f95f
kd-tree traversal - avoid dynamic memory allocation
Radek Brich <radek.brich@devl.cz>
parents:
72
diff
changeset
|
15 |
* Python binding for all classes |
32
8af5c17d368b
new Raytracer option: oversampling
Radek Brich <radek.brich@devl.cz>
parents:
31
diff
changeset
|
16 |
* stochastic oversampling |
34
28f6e8b9d5d1
quaternion moved to extra header file
Radek Brich <radek.brich@devl.cz>
parents:
32
diff
changeset
|
17 |
* absorbtion of refracted rays in dense materials (can be computed using shape distance and some 'absorbance' constant) |
44 | 18 |
* implement efficient AABB-ray intersection using Plucker coordinates |
19 |
* generalization: Camera "shader" (ray generator), surface shader and maybe light & background shaders |
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72
7c3f38dff082
kd-tree building - check all axes for best split, add additional shape-bbox check
Radek Brich <radek.brich@devl.cz>
parents:
57
diff
changeset
|
20 |
* unify capitalization of method names in C++ and Python |
49
558fde7da82a
workaround for divide by zero bug in octree
Radek Brich <radek.brich@devl.cz>
parents:
46
diff
changeset
|
21 |
|
7
bf17f9f84c91
kd-tree: build algorithm - searching for all posible splits
Radek Brich <radek.brich@devl.cz>
parents:
6
diff
changeset
|
22 |
New Classes? |
bf17f9f84c91
kd-tree: build algorithm - searching for all posible splits
Radek Brich <radek.brich@devl.cz>
parents:
6
diff
changeset
|
23 |
============ |
3 | 24 |
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25 |
shapes.h -- Triangle, Sphere |
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scene.h -- Ray, Light, Camera, Scene |
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27 |
material.h -- Material, Texture |
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28 |
reader.h -- Reader, WavefrontReader |
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29 |
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30 |
wf = new WavefrontReader() |
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7
bf17f9f84c91
kd-tree: build algorithm - searching for all posible splits
Radek Brich <radek.brich@devl.cz>
parents:
6
diff
changeset
|
31 |
wf.setContainer(top) |
bf17f9f84c91
kd-tree: build algorithm - searching for all posible splits
Radek Brich <radek.brich@devl.cz>
parents:
6
diff
changeset
|
32 |
wf.setTransform(monkey_pos_matrix) |
3 | 33 |
wf.read("monkey.obj") |
7
bf17f9f84c91
kd-tree: build algorithm - searching for all posible splits
Radek Brich <radek.brich@devl.cz>
parents:
6
diff
changeset
|
34 |
// more transform&reads |
3 | 35 |
destroy wf |
36 |
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37 |
Scene scene -- container with shapes, a camera and lights |
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38 |
scene = new Scene() |
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20
f22952603f29
new C++ demo: realtime.cc (real-time scene viewer using SDL)
Radek Brich <radek.brich@devl.cz>
parents:
19
diff
changeset
|
39 |
scene.setCamera(new Camera(eye, u, v, p)) |
3 | 40 |
scene.addLight(new PointLight(pos, color)) |
41 |
rt.setScene(scene) |
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42 |
rt.render(w,h) |
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43 |
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44 |
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45 |
constructors have zero or one parameter by default -- the object to copy data from |
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46 |
more parameters -- the data (ray origin and direction) |