include/sampler.h
author Radek Brich <radek.brich@devl.cz>
Tue, 26 Jul 2016 17:41:36 +0200
branchpyrit
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Updated to compile: - KdTree+Octree: max_depth changed to static const (this should be configured at compile time) - wget tool replaced by curl, which is now more widespread - added CMakeLists (to eventually replace SCons) - various fixes
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/**
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 * @file  sampler.h
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 * @brief Screen sample generation and image reconstruction
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 *
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 * This file is part of Pyrit Ray Tracer.
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 *
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 * Copyright 2008  Radek Brich
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a copy
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 * of this software and associated documentation files (the "Software"), to deal
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 * in the Software without restriction, including without limitation the rights
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 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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 * copies of the Software, and to permit persons to whom the Software is
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 * furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included in
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 * all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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 * THE SOFTWARE.
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 */
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#ifndef SAMPLER_H
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#define SAMPLER_H
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#include "common.h"
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#include "vector.h"
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#include "pixmap.h"
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using namespace std;
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/**
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 * A structure containing sample's coordinates.
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 */
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class Sample
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{
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public:
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	//@{
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	/**
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	 * Generated coordinates.
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	 *
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	 * These are coordinates for use by Camera.
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	 * Middle of the screen plane has [0,0],
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	 * top of the screen has y=-0.5, left pixels has x<0
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	 * and the rest of samples are aligned to regular grid,
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	 * so the vertical size is always one and horizontal size
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	 * can be wider depending on aspect ratio.
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	 */
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	Float x,y;
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	//@}
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	//@{
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	/**
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	 * Auxiliary coordinates used internally by sampler.
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	 *
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	 * Screen coordinates sx, sy are integer coordinates of screen pixels,
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	 * osa_samp is used by oversampling to remember current sample.
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	 */
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	int sx,sy,osa_samp;
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	//@}
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};
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/**
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 * A abstract sampler.
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 *
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 * It generates screen samples in coordinates between [-0.5..0.5] for height
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 * and [-w/h/2..w/h/2] for width. It works in phases: initSampleSet returns
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 * number of samples for each phase, then samples can be generated using
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 * nextSample method. The resulting colour of each sample should be returned
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 * via saveSample method. The sampler should save the results to given buffer
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 * and decide if another phase is needed. When the picture is complete,
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 * initSampleSet returns zero and picture can be read from buffer.
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 */
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class Sampler
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{
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protected:
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	Pixmap pixmap;    ///< A pixmap for resulting image.
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	bool packetable;  ///< True if the generated samples are usable with ray packets.
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public:
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	/** Constructor with user provided image buffer. */
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	Sampler(Float *buffer, const int &w, const int &h):
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		pixmap(buffer, w, h), packetable(false) {};
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	/** With this constructor, image buffer is allocated as specified by w,h. */
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	Sampler(const int &w, const int &h):
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		pixmap(w, h), packetable(false) {};
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	virtual ~Sampler() {};
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	/** Switch to new user provided buffer. */
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	void resetBuffer(Float *buffer, int &w, int &h)
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		{ pixmap.setData(buffer, w, h); };
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	/**
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	 * Initialize the sampler.
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	 *
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	 * This must be called first when starting new image.
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	 */
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	virtual void init() = 0;
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	/**
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	 * Prepare for next phase.
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	 *
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	 * Must be called before reading samples.
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	 * @retval N approximate number of samples to be generated in the phase
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	 * @retval 0 last phase, image is complete
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	 */
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	virtual int initSampleSet() = 0;
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	/**
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	 * Generate next sample.
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	 *
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	 * @param[out] s  The sample.
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	 * @retval false  No more samples in this phase.
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	 */
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	virtual bool nextSample(Sample *s) = 0;
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	/**
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	 * Save the color of the sample.
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	 *
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	 * @param[in] samp  A sample.
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	 * @param[in] col   Color resulted from ray tracing the sample.
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	 */
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	virtual void saveSample(const Sample &samp, const Colour &col) = 0;
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	/** True if generated samples are usable with ray packets. */
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	bool packetableSamples() { return packetable; };
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	/** Get the pixmap. */
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	const Pixmap &getPixmap() const { return pixmap; };
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};
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/**
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 * Default sampler.
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 *
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 * Implements basic adaptive subsampling and oversampling.
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 */
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class DefaultSampler: public Sampler
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{
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	int phase;      ///< Current phase
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	int subsample;  ///< Subsampling mode
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	int oversample; ///< Oversampling mode
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	//@{
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	/** Properties of last generated sample. */
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	int sx,sy,osa_samp;
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	//@}
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public:
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	/** Constructor with user provided image buffer. */
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	DefaultSampler(Float *buffer, const int &w, const int &h):
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		Sampler(buffer, w, h), phase(-1), subsample(0), oversample(0) {};
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	/** With this constructor, image buffer is allocated as specified by w,h. */
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	DefaultSampler(const int &w, const int &h):
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		Sampler(w, h), phase(-1), subsample(0), oversample(0) {};
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	/* Implement virtuals from Sampler. */
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	void init();
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	int initSampleSet();
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	bool nextSample(Sample *s);
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	void saveSample(const Sample &samp, const Colour &col);
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	/**
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	  * Set subsampling mode.
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	  *
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	  * @param[in] sub  0,1 = no, 1+ = size of sampling grid
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	  */
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	void setSubsample(int sub) { subsample = sub; };
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	/** Get subsampling mode. @see setSubsample */
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	int getSubsample() { return subsample; };
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	/**
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	  * Set oversampling mode.
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	  *
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	  * @param[in] osa  0 = no, 1 = 4x, 2 = 9x, 3 = 16x
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	  */
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	void setOversample(int osa) { oversample = osa; };
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	/** Get oversampling mode. @see setOversample */
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	int getOversample() { return oversample; };
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};
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#endif