src/shapes.cc
author Radek Brich <radek.brich@devl.cz>
Thu, 08 May 2008 09:21:25 +0200
branchpyrit
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parent 93 96d65f841791
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update README update Doxygen docs scons option 'msvc' changed to 'mingw' as msvc is default and mingw must be turned on explicitly
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/*
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 * shapes.cc: shape classes
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 *
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 * This file is part of Pyrit Ray Tracer.
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 *
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 * Copyright 2006, 2007, 2008  Radek Brich
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a copy
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 * of this software and associated documentation files (the "Software"), to deal
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 * in the Software without restriction, including without limitation the rights
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 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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 * copies of the Software, and to permit persons to whom the Software is
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 * furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included in
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 * all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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 * THE SOFTWARE.
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 */
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#include "shapes.h"
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#include "serialize.h"
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bool Sphere::intersect(const Ray &ray, Float &dist) const
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{
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	Vector V = ray.o - center;
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	register Float d = -dot(V, ray.dir);
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	register Float Det = d * d - (dot(V,V) - sqr_radius);
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	register Float t1,t2;
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	if (Det > 0) {
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		Det = sqrtf(Det);
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		t1 = d - Det;
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		t2 = d + Det;
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		if (t1 > 0)
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		{
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			if (t1 < dist)
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			{
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				dist = t1;
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				return true;
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			}
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		}
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		else if (t2 > 0 && t2 < dist)
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		{
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			dist = t2;
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			return true;
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		}
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	}
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	return false;
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}
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#ifndef NO_SIMD
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mfloat4 Sphere::intersect_packet(const RayPacket &rays, mfloat4 &dists) const
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{
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	VectorPacket V = rays.o - VectorPacket(center);
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	mfloat4 d = msub(mZero, dot(V, rays.dir));
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	mfloat4 Det = msub(mmul(d, d), msub(dot(V,V), mset1(sqr_radius)));
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	mfloat4 t1, t2, mask;
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	mask = mcmpgt(Det, mZero);
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	if (!mmovemask(mask))
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		return mask;
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	Det = msqrt(Det);
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	t1 = msub(d, Det);
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	t2 = madd(d, Det);
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	mask = mand(mask, mcmpgt(t2, mZero));
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	const mfloat4 cond1 = mand(mcmpgt(t1, mZero), mcmplt(t1, dists));
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	const mfloat4 cond2 = mand(mcmple(t1, mZero), mcmplt(t2, dists));
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	const mfloat4 newdists = mor(mand(cond1, t1), mand(cond2, t2));
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	mask = mand(mask, mor(cond1, cond2));
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	dists = mselect(mask, newdists, dists);
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	return mask;
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}
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#endif
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/* if there should be CSG sometimes, this may be needed... */
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bool Sphere::intersect_all(const Ray &ray, Float dist, vector<Float> &allts) const
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{
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	//allts = new vector<Float>();
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	Vector V = ((Ray)ray).o - center;
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	Float Vd = - dot(V, ray.dir);
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	Float Det = Vd * Vd - (dot(V,V) - sqr_radius);
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	if (Det > 0) {
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		Det = sqrtf(Det);
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		Float t1 = Vd - Det;
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		Float t2 = Vd + Det;
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		if (t1 < 0)
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		{
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			if (t2 > 0)
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			{
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				// ray from inside of the sphere
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				allts.push_back(0.0);
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				allts.push_back(t2);
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				return true;
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			}
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			else
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				return false;
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		}
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		else
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		{
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			allts.push_back(t1);
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			allts.push_back(t2);
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			return true;
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		}
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	}
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	return false;
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}
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bool Sphere::intersect_bbox(const BBox &bbox) const
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{
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	register float dmin = 0;
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	for (int i = 0; i < 3; i++)
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	{
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		if (center[i] < bbox.L[i])
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			dmin += (center[i] - bbox.L[i])*(center[i] - bbox.L[i]);
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		else
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		if (center[i] > bbox.H[i])
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			dmin += (center[i] - bbox.H[i])*(center[i] - bbox.H[i]);
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	}
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	if (dmin <= sqr_radius)
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		return true;
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	return false;
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};
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BBox Sphere::get_bbox() const
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{
38
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	return BBox(center - radius, center + radius);
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}
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bool Box::intersect(const Ray &ray, Float &dist) const
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{
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	register Float tnear = -Inf;
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	register Float tfar = Inf;
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	register Float t1, t2, t;
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	for (int i = 0; i < 3; i++)
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	{
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		if (ray.dir[i] == 0) {
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			/* ray is parallel to these planes */
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			if (ray.o[i] < L[i] || ray.o[i] > H[i])
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				return false;
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		}
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		else
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		{
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			/* compute the intersection distance of the planes */
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			t1 = (L[i] - ray.o[i]) / ray.dir[i];
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			t2 = (H[i] - ray.o[i]) / ray.dir[i];
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			if (t1 > t2)
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			{
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				t = t1;
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				t1 = t2;
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				t2 = t;
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			}
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			if (t1 > tnear)
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				tnear = t1; /* want largest Tnear */
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			if (t2 < tfar)
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				tfar = t2; /* want smallest Tfar */
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			if (tnear > tfar || tfar < 0)
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				return false; /* box missed; box is behind ray */
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		}
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	}
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	if (tnear < dist)
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	{
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		dist = tnear;
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		return true;
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	}
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	return false;
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}
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#ifndef NO_SIMD
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mfloat4 Box::intersect_packet(const RayPacket &rays, mfloat4 &dists) const
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{
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	mfloat4 origin = rays.o.ma[0];
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	mfloat4 invdir = rays.invdir.ma[0];
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	mfloat4 t1 = mmul(msub(mset1(L[0]), origin), invdir);
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	mfloat4 t2 = mmul(msub(mset1(H[0]), origin), invdir);
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	mfloat4 tmin = mmin(t1, t2);
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	mfloat4 tmax = mmax(t1, t2);
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92
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	origin = rays.o.ma[1];
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	invdir = rays.invdir.ma[1];
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	t1 = mmul(msub(mset1(L[1]), origin), invdir);
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	t2 = mmul(msub(mset1(H[1]), origin), invdir);
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	tmin = mmax(mmin(t1, t2), tmin);
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	tmax = mmin(mmax(t1, t2), tmax);
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   199
92
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	origin = rays.o.ma[2];
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	invdir = rays.invdir.ma[2];
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	t1 = mmul(msub(mset1(L[2]), origin), invdir);
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	t2 = mmul(msub(mset1(H[2]), origin), invdir);
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	tmin = mmax(mmin(t1, t2), tmin);
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	tmax = mmin(mmax(t1, t2), tmax);
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92
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	mfloat4 mask = mand(mand(mcmplt(tmin, tmax), mcmpgt(tmax, mZero)), mcmplt(tmin, dists));
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	dists = mselect(mask, tmin, dists);
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	return mask;
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   210
}
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   211
#endif
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   212
38
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bool Box::intersect_bbox(const BBox &bbox) const
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{
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	return (
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	H.x > bbox.L.x && L.x < bbox.H.x &&
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	H.y > bbox.L.y && L.y < bbox.H.y &&
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	H.z > bbox.L.z && L.z < bbox.H.z);
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}
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   220
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const Vector Box::normal(const Vector &P) const
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{
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	Vector l = P - L;
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	Vector h = H - P;
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	if (l.x < h.x)
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		h.x = -1;
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	else
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	{
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		l.x = h.x;
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		h.x = +1;
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	}
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	if (l.y < h.y)
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		h.y = -1;
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	else
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	{
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		l.y = h.y;
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		h.y = +1;
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	}
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	if (l.z < h.z)
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		h.z = -1;
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	else
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	{
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		l.z = h.z;
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		h.z = +1;
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   248
	}
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	if (l.x > l.y)
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	{
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		h.x = 0;
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		if (l.y > l.z)
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			h.y = 0;
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		else
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			h.z = 0;
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	}
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	else
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	{
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		h.y = 0;
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		if (l.x > l.z)
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			h.x = 0;
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		else
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			h.z = 0;
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	}
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	return h;
8
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}
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#ifdef TRI_PLUCKER
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inline void Plucker(const Vector &p, const Vector &q, Float* pl)
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{
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    pl[0] = p.x*q.y - q.x*p.y;
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    pl[1] = p.x*q.z - q.x*p.z;
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    pl[2] = p.x - q.x;
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    pl[3] = p.y*q.z - q.y*p.z;
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    pl[4] = p.z - q.z;
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    pl[5] = q.y - p.y;
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}
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inline Float Side(const Float* pla, const Float* plb)
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{
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    return pla[0]*plb[4] + pla[1]*plb[5] + pla[2]*plb[3] + pla[4]*plb[0] + pla[5]*plb[1] + pla[3]*plb[2];
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}
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#endif
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Triangle::Triangle(Vertex *aA, Vertex *aB, Vertex *aC, Material *amaterial)
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	: A(aA), B(aB), C(aC)
0
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{
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	material = amaterial;
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	const Vector c = B->P - A->P;
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	const Vector b = C->P - A->P;
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	N = cross(c, b);
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	N.normalize();
0
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25
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#ifdef TRI_PLUCKER
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	Plucker(B->P,C->P,pla);
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	Plucker(C->P,A->P,plb);
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	Plucker(A->P,B->P,plc);
25
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#endif
0
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25
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#if defined(TRI_BARI) || defined(TRI_BARI_PRE)
0
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	if (fabsf(N.x) > fabsf(N.y))
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	{
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		if (fabsf(N.x) > fabsf(N.z))
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			k = 0;
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		else
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			k = 2;
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	}
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	else
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	{
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		if (fabsf(N.y) > fabsf(N.z))
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			k = 1;
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		else
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			k = 2;
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	}
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   318
#endif
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#ifdef TRI_BARI_PRE
0
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	int u = (k + 1) % 3;
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	int v = (k + 2) % 3;
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	Float krec = 1.0f / N[k];
0
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	nu = N[u] * krec;
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	nv = N[v] * krec;
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	nd = dot(N, A->P) * krec;
0
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	// first line equation
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   329
	Float reci = 1.0f / (b[u] * c[v] - b[v] * c[u]);
0
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   330
	bnu = b[u] * reci;
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	bnv = -b[v] * reci;
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   332
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	// second line equation
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	cnu = -c[u] * reci;
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	cnv = c[v] * reci;
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   336
#endif
0
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   337
}
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   338
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   339
bool Triangle::intersect(const Ray &ray, Float &dist) const
0
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{
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   341
#ifdef TRI_PLUCKER
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	Float plr[6];
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   343
	Plucker(ray.o, ray.o+ray.dir, plr);
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	const bool side0 = Side(plr, pla) >= 0.0;
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	const bool side1 = Side(plr, plb) >= 0.0;
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   346
	if (side0 != side1)
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   347
		return false;
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   348
	const bool side2 = Side(plr, plc) >= 0.0;
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   349
	if (side0 != side2)
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		return false;
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	const Float t = - dot( (ray.o - A->P), N) / dot(ray.dir,N);
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	if(t <= Eps || t >= dist)
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   353
		return false;
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   354
	dist = t;
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   355
	return true;
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   356
#endif
0
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   357
25
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   358
#if defined(TRI_BARI) || defined(TRI_BARI_PRE)
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   359
	static const int modulo3[5] = {0,1,2,0,1};
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	const Vector &O = ray.o;
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	const Vector &D = ray.dir;
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	register const int u = modulo3[k+1];
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diff changeset
   363
	register const int v = modulo3[k+2];
b8232edee786 tuned ray-triangle intersection, now there are three algorithms to choose from:
Radek Brich <radek.brich@devl.cz>
parents: 24
diff changeset
   364
#endif
b8232edee786 tuned ray-triangle intersection, now there are three algorithms to choose from:
Radek Brich <radek.brich@devl.cz>
parents: 24
diff changeset
   365
#ifdef TRI_BARI_PRE
b8232edee786 tuned ray-triangle intersection, now there are three algorithms to choose from:
Radek Brich <radek.brich@devl.cz>
parents: 24
diff changeset
   366
	const Float t = (nd - O[k] - nu * O[u] - nv * O[v]) / (D[k] + nu * D[u] + nv * D[v]);
0
3547b885df7e initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff changeset
   367
25
b8232edee786 tuned ray-triangle intersection, now there are three algorithms to choose from:
Radek Brich <radek.brich@devl.cz>
parents: 24
diff changeset
   368
	if (t >= dist || t < Eps)
0
3547b885df7e initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff changeset
   369
		return false;
3547b885df7e initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff changeset
   370
28
ffe83ca074f3 smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents: 25
diff changeset
   371
	const Float hu = O[u] + t * D[u] - A->P[u];
ffe83ca074f3 smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents: 25
diff changeset
   372
	const Float hv = O[v] + t * D[v] - A->P[v];
25
b8232edee786 tuned ray-triangle intersection, now there are three algorithms to choose from:
Radek Brich <radek.brich@devl.cz>
parents: 24
diff changeset
   373
	const Float beta = hv * bnu + hu * bnv;
0
3547b885df7e initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff changeset
   374
25
b8232edee786 tuned ray-triangle intersection, now there are three algorithms to choose from:
Radek Brich <radek.brich@devl.cz>
parents: 24
diff changeset
   375
	if (beta < 0.)
0
3547b885df7e initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff changeset
   376
		return false;
3547b885df7e initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff changeset
   377
25
b8232edee786 tuned ray-triangle intersection, now there are three algorithms to choose from:
Radek Brich <radek.brich@devl.cz>
parents: 24
diff changeset
   378
	const Float gamma = hu * cnv + hv * cnu;
28
ffe83ca074f3 smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents: 25
diff changeset
   379
	if (gamma < 0. || beta + gamma > 1.)
0
3547b885df7e initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff changeset
   380
		return false;
3547b885df7e initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff changeset
   381
3547b885df7e initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff changeset
   382
	dist = t;
3547b885df7e initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff changeset
   383
	return true;
25
b8232edee786 tuned ray-triangle intersection, now there are three algorithms to choose from:
Radek Brich <radek.brich@devl.cz>
parents: 24
diff changeset
   384
#endif
b8232edee786 tuned ray-triangle intersection, now there are three algorithms to choose from:
Radek Brich <radek.brich@devl.cz>
parents: 24
diff changeset
   385
b8232edee786 tuned ray-triangle intersection, now there are three algorithms to choose from:
Radek Brich <radek.brich@devl.cz>
parents: 24
diff changeset
   386
#ifdef TRI_BARI
b8232edee786 tuned ray-triangle intersection, now there are three algorithms to choose from:
Radek Brich <radek.brich@devl.cz>
parents: 24
diff changeset
   387
	// original barycentric coordinates based intesection
b8232edee786 tuned ray-triangle intersection, now there are three algorithms to choose from:
Radek Brich <radek.brich@devl.cz>
parents: 24
diff changeset
   388
	// not optimized, just for reference
91
9d66d323c354 packetize Phong shader
Radek Brich <radek.brich@devl.cz>
parents: 87
diff changeset
   389
	const Vector c = B - A;
9d66d323c354 packetize Phong shader
Radek Brich <radek.brich@devl.cz>
parents: 87
diff changeset
   390
	const Vector b = C - A;
25
b8232edee786 tuned ray-triangle intersection, now there are three algorithms to choose from:
Radek Brich <radek.brich@devl.cz>
parents: 24
diff changeset
   391
	// distance test
b8232edee786 tuned ray-triangle intersection, now there are three algorithms to choose from:
Radek Brich <radek.brich@devl.cz>
parents: 24
diff changeset
   392
	const Float t = - dot( (O-A), N) / dot(D,N);
b8232edee786 tuned ray-triangle intersection, now there are three algorithms to choose from:
Radek Brich <radek.brich@devl.cz>
parents: 24
diff changeset
   393
	if (t < Eps || t > dist)
b8232edee786 tuned ray-triangle intersection, now there are three algorithms to choose from:
Radek Brich <radek.brich@devl.cz>
parents: 24
diff changeset
   394
		return false;
b8232edee786 tuned ray-triangle intersection, now there are three algorithms to choose from:
Radek Brich <radek.brich@devl.cz>
parents: 24
diff changeset
   395
b8232edee786 tuned ray-triangle intersection, now there are three algorithms to choose from:
Radek Brich <radek.brich@devl.cz>
parents: 24
diff changeset
   396
	// calc hitpoint
b8232edee786 tuned ray-triangle intersection, now there are three algorithms to choose from:
Radek Brich <radek.brich@devl.cz>
parents: 24
diff changeset
   397
	const Float Hu = O[u] + t * D[u] - A[u];
b8232edee786 tuned ray-triangle intersection, now there are three algorithms to choose from:
Radek Brich <radek.brich@devl.cz>
parents: 24
diff changeset
   398
	const Float Hv = O[v] + t * D[v] - A[v];
b8232edee786 tuned ray-triangle intersection, now there are three algorithms to choose from:
Radek Brich <radek.brich@devl.cz>
parents: 24
diff changeset
   399
	const Float beta = (b[u] * Hv - b[v] * Hu) / (b[u] * c[v] - b[v] * c[u]);
b8232edee786 tuned ray-triangle intersection, now there are three algorithms to choose from:
Radek Brich <radek.brich@devl.cz>
parents: 24
diff changeset
   400
	if (beta < 0)
b8232edee786 tuned ray-triangle intersection, now there are three algorithms to choose from:
Radek Brich <radek.brich@devl.cz>
parents: 24
diff changeset
   401
		return false;
b8232edee786 tuned ray-triangle intersection, now there are three algorithms to choose from:
Radek Brich <radek.brich@devl.cz>
parents: 24
diff changeset
   402
	const Float gamma = (c[v] * Hu - c[u] * Hv) / (b[u] * c[v] - b[v] * c[u]);
b8232edee786 tuned ray-triangle intersection, now there are three algorithms to choose from:
Radek Brich <radek.brich@devl.cz>
parents: 24
diff changeset
   403
	if (gamma < 0)
b8232edee786 tuned ray-triangle intersection, now there are three algorithms to choose from:
Radek Brich <radek.brich@devl.cz>
parents: 24
diff changeset
   404
		return false;
b8232edee786 tuned ray-triangle intersection, now there are three algorithms to choose from:
Radek Brich <radek.brich@devl.cz>
parents: 24
diff changeset
   405
	if (beta+gamma > 1)
b8232edee786 tuned ray-triangle intersection, now there are three algorithms to choose from:
Radek Brich <radek.brich@devl.cz>
parents: 24
diff changeset
   406
		return false;
b8232edee786 tuned ray-triangle intersection, now there are three algorithms to choose from:
Radek Brich <radek.brich@devl.cz>
parents: 24
diff changeset
   407
	dist = t;
b8232edee786 tuned ray-triangle intersection, now there are three algorithms to choose from:
Radek Brich <radek.brich@devl.cz>
parents: 24
diff changeset
   408
	return true;
b8232edee786 tuned ray-triangle intersection, now there are three algorithms to choose from:
Radek Brich <radek.brich@devl.cz>
parents: 24
diff changeset
   409
#endif
0
3547b885df7e initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff changeset
   410
}
7
bf17f9f84c91 kd-tree: build algorithm - searching for all posible splits
Radek Brich <radek.brich@devl.cz>
parents: 0
diff changeset
   411
92
9af5c039b678 add MSVC compiler support, make it default for Windows
Radek Brich <radek.brich@devl.cz>
parents: 91
diff changeset
   412
#if !defined(NO_SIMD) && defined(TRI_BARI_PRE)
9af5c039b678 add MSVC compiler support, make it default for Windows
Radek Brich <radek.brich@devl.cz>
parents: 91
diff changeset
   413
mfloat4 Triangle::intersect_packet(const RayPacket &rays, mfloat4 &dists) const
85
907a634e5c02 implement triangle packet intersection
Radek Brich <radek.brich@devl.cz>
parents: 78
diff changeset
   414
{
907a634e5c02 implement triangle packet intersection
Radek Brich <radek.brich@devl.cz>
parents: 78
diff changeset
   415
	static const int modulo3[5] = {0,1,2,0,1};
907a634e5c02 implement triangle packet intersection
Radek Brich <radek.brich@devl.cz>
parents: 78
diff changeset
   416
	register const int u = modulo3[k+1];
907a634e5c02 implement triangle packet intersection
Radek Brich <radek.brich@devl.cz>
parents: 78
diff changeset
   417
	register const int v = modulo3[k+2];
92
9af5c039b678 add MSVC compiler support, make it default for Windows
Radek Brich <radek.brich@devl.cz>
parents: 91
diff changeset
   418
	mfloat4 mask;
85
907a634e5c02 implement triangle packet intersection
Radek Brich <radek.brich@devl.cz>
parents: 78
diff changeset
   419
92
9af5c039b678 add MSVC compiler support, make it default for Windows
Radek Brich <radek.brich@devl.cz>
parents: 91
diff changeset
   420
	const mfloat4 t = mdiv(
9af5c039b678 add MSVC compiler support, make it default for Windows
Radek Brich <radek.brich@devl.cz>
parents: 91
diff changeset
   421
		msub(msub(
9af5c039b678 add MSVC compiler support, make it default for Windows
Radek Brich <radek.brich@devl.cz>
parents: 91
diff changeset
   422
		msub(mset1(nd), rays.o.ma[k]),
9af5c039b678 add MSVC compiler support, make it default for Windows
Radek Brich <radek.brich@devl.cz>
parents: 91
diff changeset
   423
		mmul(mset1(nu), rays.o.ma[u])
9af5c039b678 add MSVC compiler support, make it default for Windows
Radek Brich <radek.brich@devl.cz>
parents: 91
diff changeset
   424
		), mmul(mset1(nv), rays.o.ma[v])),
9af5c039b678 add MSVC compiler support, make it default for Windows
Radek Brich <radek.brich@devl.cz>
parents: 91
diff changeset
   425
		madd(rays.dir.ma[k],
9af5c039b678 add MSVC compiler support, make it default for Windows
Radek Brich <radek.brich@devl.cz>
parents: 91
diff changeset
   426
		madd(mmul(mset1(nu), rays.dir.ma[u]),
9af5c039b678 add MSVC compiler support, make it default for Windows
Radek Brich <radek.brich@devl.cz>
parents: 91
diff changeset
   427
		mmul(mset1(nv), rays.dir.ma[v])))
85
907a634e5c02 implement triangle packet intersection
Radek Brich <radek.brich@devl.cz>
parents: 78
diff changeset
   428
		);
907a634e5c02 implement triangle packet intersection
Radek Brich <radek.brich@devl.cz>
parents: 78
diff changeset
   429
92
9af5c039b678 add MSVC compiler support, make it default for Windows
Radek Brich <radek.brich@devl.cz>
parents: 91
diff changeset
   430
	mask = mand(mcmplt(t, dists), mcmpge(t, mEps));
9af5c039b678 add MSVC compiler support, make it default for Windows
Radek Brich <radek.brich@devl.cz>
parents: 91
diff changeset
   431
	if (!mmovemask(mask))
85
907a634e5c02 implement triangle packet intersection
Radek Brich <radek.brich@devl.cz>
parents: 78
diff changeset
   432
		return mask;
907a634e5c02 implement triangle packet intersection
Radek Brich <radek.brich@devl.cz>
parents: 78
diff changeset
   433
92
9af5c039b678 add MSVC compiler support, make it default for Windows
Radek Brich <radek.brich@devl.cz>
parents: 91
diff changeset
   434
	const mfloat4 hu = msub(madd(rays.o.ma[u],
9af5c039b678 add MSVC compiler support, make it default for Windows
Radek Brich <radek.brich@devl.cz>
parents: 91
diff changeset
   435
		mmul(t, rays.dir.ma[u])), mset1(A->P[u]));
9af5c039b678 add MSVC compiler support, make it default for Windows
Radek Brich <radek.brich@devl.cz>
parents: 91
diff changeset
   436
	const mfloat4 hv = msub(madd(rays.o.ma[v],
9af5c039b678 add MSVC compiler support, make it default for Windows
Radek Brich <radek.brich@devl.cz>
parents: 91
diff changeset
   437
		mmul(t, rays.dir.ma[v])), mset1(A->P[v]));
9af5c039b678 add MSVC compiler support, make it default for Windows
Radek Brich <radek.brich@devl.cz>
parents: 91
diff changeset
   438
	const mfloat4 beta = madd(mmul(hv, mset1(bnu)),
9af5c039b678 add MSVC compiler support, make it default for Windows
Radek Brich <radek.brich@devl.cz>
parents: 91
diff changeset
   439
		mmul(hu, mset1(bnv)));
85
907a634e5c02 implement triangle packet intersection
Radek Brich <radek.brich@devl.cz>
parents: 78
diff changeset
   440
92
9af5c039b678 add MSVC compiler support, make it default for Windows
Radek Brich <radek.brich@devl.cz>
parents: 91
diff changeset
   441
	mask = mand(mask, mcmpge(beta, mZero));
9af5c039b678 add MSVC compiler support, make it default for Windows
Radek Brich <radek.brich@devl.cz>
parents: 91
diff changeset
   442
	if (!mmovemask(mask))
85
907a634e5c02 implement triangle packet intersection
Radek Brich <radek.brich@devl.cz>
parents: 78
diff changeset
   443
		return mask;
907a634e5c02 implement triangle packet intersection
Radek Brich <radek.brich@devl.cz>
parents: 78
diff changeset
   444
92
9af5c039b678 add MSVC compiler support, make it default for Windows
Radek Brich <radek.brich@devl.cz>
parents: 91
diff changeset
   445
	const mfloat4 gamma = madd(mmul(hu, mset1(cnv)),
9af5c039b678 add MSVC compiler support, make it default for Windows
Radek Brich <radek.brich@devl.cz>
parents: 91
diff changeset
   446
		mmul(hv, mset1(cnu)));
85
907a634e5c02 implement triangle packet intersection
Radek Brich <radek.brich@devl.cz>
parents: 78
diff changeset
   447
92
9af5c039b678 add MSVC compiler support, make it default for Windows
Radek Brich <radek.brich@devl.cz>
parents: 91
diff changeset
   448
	mask = mand(mask, mand(mcmpge(gamma, mZero),
9af5c039b678 add MSVC compiler support, make it default for Windows
Radek Brich <radek.brich@devl.cz>
parents: 91
diff changeset
   449
		mcmple(madd(beta, gamma), mOne)));
9af5c039b678 add MSVC compiler support, make it default for Windows
Radek Brich <radek.brich@devl.cz>
parents: 91
diff changeset
   450
	if (!mmovemask(mask))
85
907a634e5c02 implement triangle packet intersection
Radek Brich <radek.brich@devl.cz>
parents: 78
diff changeset
   451
		return mask;
907a634e5c02 implement triangle packet intersection
Radek Brich <radek.brich@devl.cz>
parents: 78
diff changeset
   452
92
9af5c039b678 add MSVC compiler support, make it default for Windows
Radek Brich <radek.brich@devl.cz>
parents: 91
diff changeset
   453
	dists = mselect(mask, t, dists);
85
907a634e5c02 implement triangle packet intersection
Radek Brich <radek.brich@devl.cz>
parents: 78
diff changeset
   454
	return mask;
907a634e5c02 implement triangle packet intersection
Radek Brich <radek.brich@devl.cz>
parents: 78
diff changeset
   455
}
907a634e5c02 implement triangle packet intersection
Radek Brich <radek.brich@devl.cz>
parents: 78
diff changeset
   456
#endif
907a634e5c02 implement triangle packet intersection
Radek Brich <radek.brich@devl.cz>
parents: 78
diff changeset
   457
36
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   458
bool Triangle::intersect_bbox(const BBox &bbox) const
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   459
{
91
9d66d323c354 packetize Phong shader
Radek Brich <radek.brich@devl.cz>
parents: 87
diff changeset
   460
	const Vector boxcenter = (bbox.L+bbox.H)*0.5;
9d66d323c354 packetize Phong shader
Radek Brich <radek.brich@devl.cz>
parents: 87
diff changeset
   461
	const Vector boxhalfsize = (bbox.H-bbox.L)*0.5;
9d66d323c354 packetize Phong shader
Radek Brich <radek.brich@devl.cz>
parents: 87
diff changeset
   462
	const Vector v0 = A->P - boxcenter;
9d66d323c354 packetize Phong shader
Radek Brich <radek.brich@devl.cz>
parents: 87
diff changeset
   463
	const Vector v1 = B->P - boxcenter;
9d66d323c354 packetize Phong shader
Radek Brich <radek.brich@devl.cz>
parents: 87
diff changeset
   464
	const Vector v2 = C->P - boxcenter;
9d66d323c354 packetize Phong shader
Radek Brich <radek.brich@devl.cz>
parents: 87
diff changeset
   465
	const Vector e0 = v1-v0;
9d66d323c354 packetize Phong shader
Radek Brich <radek.brich@devl.cz>
parents: 87
diff changeset
   466
	const Vector e1 = v2-v1;
9d66d323c354 packetize Phong shader
Radek Brich <radek.brich@devl.cz>
parents: 87
diff changeset
   467
	const Vector e2 = v0-v2;
36
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   468
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   469
	Float fex = fabsf(e0.x);
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   470
	Float fey = fabsf(e0.y);
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   471
	Float fez = fabsf(e0.z);
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   472
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   473
	Float p0,p1,p2,min,max,rad;
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   474
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   475
	p0 = e0.z*v0.y - e0.y*v0.z;
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   476
	p2 = e0.z*v2.y - e0.y*v2.z;
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   477
	if(p0<p2) {min=p0; max=p2;} else {min=p2; max=p0;}
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   478
	rad = fez * boxhalfsize.y + fey * boxhalfsize.z;
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   479
	if(min>rad || max<-rad) return false;
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   480
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   481
	p0 = -e0.z*v0.x + e0.x*v0.z;
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   482
	p2 = -e0.z*v2.x + e0.x*v2.z;
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   483
	if(p0<p2) {min=p0; max=p2;} else {min=p2; max=p0;}
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   484
	rad = fez * boxhalfsize.x + fex * boxhalfsize.z;
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   485
	if(min>rad || max<-rad) return false;
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   486
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   487
	p1 = e0.y*v1.x - e0.x*v1.y;
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   488
	p2 = e0.y*v2.x - e0.x*v2.y;
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   489
	if(p2<p1) {min=p2; max=p1;} else {min=p1; max=p2;}
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   490
	rad = fey * boxhalfsize.x + fex * boxhalfsize.y;
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   491
	if(min>rad || max<-rad) return false;
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   492
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   493
	fex = fabsf(e1.x);
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   494
	fey = fabsf(e1.y);
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   495
	fez = fabsf(e1.z);
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   496
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   497
	p0 = e1.z*v0.y - e1.y*v0.z;
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   498
	p2 = e1.z*v2.y - e1.y*v2.z;
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   499
	if(p0<p2) {min=p0; max=p2;} else {min=p2; max=p0;}
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   500
	rad = fez * boxhalfsize.y + fey * boxhalfsize.z;
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   501
	if(min>rad || max<-rad) return false;
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   502
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   503
	p0 = -e1.z*v0.x + e1.x*v0.z;
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   504
	p2 = -e1.z*v2.x + e1.x*v2.z;
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   505
	if(p0<p2) {min=p0; max=p2;} else {min=p2; max=p0;}
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   506
	rad = fez * boxhalfsize.x + fex * boxhalfsize.z;
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   507
	if(min>rad || max<-rad) return false;
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   508
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   509
	p0 = e1.y*v0.x - e1.x*v0.y;
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   510
	p1 = e1.y*v1.x - e1.x*v1.y;
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   511
	if(p0<p1) {min=p0; max=p1;} else {min=p1; max=p0;}
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   512
	rad = fey * boxhalfsize.x + fex * boxhalfsize.y;
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   513
	if(min>rad || max<-rad) return false;
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   514
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   515
	fex = fabsf(e2.x);
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   516
	fey = fabsf(e2.y);
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   517
	fez = fabsf(e2.z);
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   518
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   519
	p0 = e2.z*v0.y - e2.y*v0.z;
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   520
	p1 = e2.z*v1.y - e2.y*v1.z;
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   521
	if(p0<p1) {min=p0; max=p1;} else {min=p1; max=p0;}
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   522
	rad = fez * boxhalfsize.y + fey * boxhalfsize.z;
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   523
	if(min>rad || max<-rad) return false;
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   524
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   525
	p0 = -e2.z*v0.x + e2.x*v0.z;
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   526
	p1 = -e2.z*v1.x + e2.x*v1.z;
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   527
	if(p0<p1) {min=p0; max=p1;} else {min=p1; max=p0;}
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   528
	rad = fez * boxhalfsize.x + fex * boxhalfsize.z;
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   529
	if(min>rad || max<-rad) return false;
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   530
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   531
	p1 = e2.y*v1.x - e2.x*v1.y;
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   532
	p2 = e2.y*v2.x - e2.x*v2.y;
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   533
	if(p2<p1) {min=p2; max=p1;} else {min=p1; max=p2;}
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   534
	rad = fey * boxhalfsize.x + fex * boxhalfsize.y;
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   535
	if(min>rad || max<-rad) return false;
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   536
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   537
	/* test overlap in the {x,y,z}-directions */
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   538
	/* test in X-direction */
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   539
	min = v0.x;
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   540
	if (v1.x < min) min = v1.x;
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   541
	if (v2.x < min) min = v2.x;
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   542
	max = v0.x;
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   543
	if (v1.x > max) max = v1.x;
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   544
	if (v2.x > max) max = v2.x;
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   545
	if(min>boxhalfsize.x || max<-boxhalfsize.x) return false;
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   546
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   547
	/* test in Y-direction */
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   548
	min = v0.y;
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   549
	if (v1.y < min) min = v1.y;
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   550
	if (v2.y < min) min = v2.y;
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   551
	max = v0.y;
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   552
	if (v1.y > max) max = v1.y;
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   553
	if (v2.y > max) max = v2.y;
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   554
	if(min>boxhalfsize.y || max<-boxhalfsize.y) return false;
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   555
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   556
	/* test in Z-direction */
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   557
	min = v0.z;
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   558
	if (v1.z < min) min = v1.z;
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   559
	if (v2.z < min) min = v2.z;
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   560
	max = v0.z;
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   561
	if (v1.z > max) max = v1.z;
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   562
	if (v2.z > max) max = v2.z;
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   563
	if(min>boxhalfsize.z || max<-boxhalfsize.z) return false;
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   564
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   565
	/*  test if the box intersects the plane of the triangle */
91
9d66d323c354 packetize Phong shader
Radek Brich <radek.brich@devl.cz>
parents: 87
diff changeset
   566
	Vector vmin,vmax;
36
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   567
	Float v;
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   568
	for(int q=0;q<3;q++)
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   569
	{
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   570
		v=v0[q];
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   571
		if(N[q]>0.0f)
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   572
		{
92
9af5c039b678 add MSVC compiler support, make it default for Windows
Radek Brich <radek.brich@devl.cz>
parents: 91
diff changeset
   573
			vmin[q]=-boxhalfsize[q] - v;
9af5c039b678 add MSVC compiler support, make it default for Windows
Radek Brich <radek.brich@devl.cz>
parents: 91
diff changeset
   574
			vmax[q]= boxhalfsize[q] - v;
36
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   575
		}
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   576
		else
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   577
		{
92
9af5c039b678 add MSVC compiler support, make it default for Windows
Radek Brich <radek.brich@devl.cz>
parents: 91
diff changeset
   578
			vmin[q]= boxhalfsize[q] - v;
9af5c039b678 add MSVC compiler support, make it default for Windows
Radek Brich <radek.brich@devl.cz>
parents: 91
diff changeset
   579
			vmax[q]=-boxhalfsize[q] - v;
36
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   580
		}
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   581
	}
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   582
	if(dot(N,vmin)>0.0f) return false;
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   583
	if(dot(N,vmax)>=0.0f) return true;
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   584
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   585
	return false;
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   586
}
b490093b0ac3 new virtual Shape::intersect_bbox
Radek Brich <radek.brich@devl.cz>
parents: 34
diff changeset
   587
25
b8232edee786 tuned ray-triangle intersection, now there are three algorithms to choose from:
Radek Brich <radek.brich@devl.cz>
parents: 24
diff changeset
   588
BBox Triangle::get_bbox() const
7
bf17f9f84c91 kd-tree: build algorithm - searching for all posible splits
Radek Brich <radek.brich@devl.cz>
parents: 0
diff changeset
   589
{
bf17f9f84c91 kd-tree: build algorithm - searching for all posible splits
Radek Brich <radek.brich@devl.cz>
parents: 0
diff changeset
   590
	BBox bbox = BBox();
28
ffe83ca074f3 smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents: 25
diff changeset
   591
	bbox.L = A->P;
ffe83ca074f3 smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents: 25
diff changeset
   592
	if (B->P.x < bbox.L.x)  bbox.L.x = B->P.x;
ffe83ca074f3 smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents: 25
diff changeset
   593
	if (C->P.x < bbox.L.x)  bbox.L.x = C->P.x;
ffe83ca074f3 smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents: 25
diff changeset
   594
	if (B->P.y < bbox.L.y)  bbox.L.y = B->P.y;
ffe83ca074f3 smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents: 25
diff changeset
   595
	if (C->P.y < bbox.L.y)  bbox.L.y = C->P.y;
ffe83ca074f3 smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents: 25
diff changeset
   596
	if (B->P.z < bbox.L.z)  bbox.L.z = B->P.z;
ffe83ca074f3 smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents: 25
diff changeset
   597
	if (C->P.z < bbox.L.z)  bbox.L.z = C->P.z;
ffe83ca074f3 smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents: 25
diff changeset
   598
	bbox.H = A->P;
ffe83ca074f3 smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents: 25
diff changeset
   599
	if (B->P.x > bbox.H.x)  bbox.H.x = B->P.x;
ffe83ca074f3 smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents: 25
diff changeset
   600
	if (C->P.x > bbox.H.x)  bbox.H.x = C->P.x;
ffe83ca074f3 smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents: 25
diff changeset
   601
	if (B->P.y > bbox.H.y)  bbox.H.y = B->P.y;
ffe83ca074f3 smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents: 25
diff changeset
   602
	if (C->P.y > bbox.H.y)  bbox.H.y = C->P.y;
ffe83ca074f3 smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents: 25
diff changeset
   603
	if (B->P.z > bbox.H.z)  bbox.H.z = B->P.z;
ffe83ca074f3 smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents: 25
diff changeset
   604
	if (C->P.z > bbox.H.z)  bbox.H.z = C->P.z;
7
bf17f9f84c91 kd-tree: build algorithm - searching for all posible splits
Radek Brich <radek.brich@devl.cz>
parents: 0
diff changeset
   605
	return bbox;
78
9569e9f35374 move shapes to extra source file
Radek Brich <radek.brich@devl.cz>
parents: 69
diff changeset
   606
}
9569e9f35374 move shapes to extra source file
Radek Brich <radek.brich@devl.cz>
parents: 69
diff changeset
   607
9569e9f35374 move shapes to extra source file
Radek Brich <radek.brich@devl.cz>
parents: 69
diff changeset
   608
ostream & Sphere::dump(ostream &st) const
9569e9f35374 move shapes to extra source file
Radek Brich <radek.brich@devl.cz>
parents: 69
diff changeset
   609
{
9569e9f35374 move shapes to extra source file
Radek Brich <radek.brich@devl.cz>
parents: 69
diff changeset
   610
	return st << "(sphere," << center << "," << radius << ")";
9569e9f35374 move shapes to extra source file
Radek Brich <radek.brich@devl.cz>
parents: 69
diff changeset
   611
}
9569e9f35374 move shapes to extra source file
Radek Brich <radek.brich@devl.cz>
parents: 69
diff changeset
   612
9569e9f35374 move shapes to extra source file
Radek Brich <radek.brich@devl.cz>
parents: 69
diff changeset
   613
ostream & Box::dump(ostream &st) const
9569e9f35374 move shapes to extra source file
Radek Brich <radek.brich@devl.cz>
parents: 69
diff changeset
   614
{
9569e9f35374 move shapes to extra source file
Radek Brich <radek.brich@devl.cz>
parents: 69
diff changeset
   615
	return st << "(box," << L << "," << H << ")";
9569e9f35374 move shapes to extra source file
Radek Brich <radek.brich@devl.cz>
parents: 69
diff changeset
   616
}
9569e9f35374 move shapes to extra source file
Radek Brich <radek.brich@devl.cz>
parents: 69
diff changeset
   617
9569e9f35374 move shapes to extra source file
Radek Brich <radek.brich@devl.cz>
parents: 69
diff changeset
   618
ostream & Vertex::dump(ostream &st) const
9569e9f35374 move shapes to extra source file
Radek Brich <radek.brich@devl.cz>
parents: 69
diff changeset
   619
{
9569e9f35374 move shapes to extra source file
Radek Brich <radek.brich@devl.cz>
parents: 69
diff changeset
   620
	return st << "(v," << P << ")";
9569e9f35374 move shapes to extra source file
Radek Brich <radek.brich@devl.cz>
parents: 69
diff changeset
   621
}
9569e9f35374 move shapes to extra source file
Radek Brich <radek.brich@devl.cz>
parents: 69
diff changeset
   622
9569e9f35374 move shapes to extra source file
Radek Brich <radek.brich@devl.cz>
parents: 69
diff changeset
   623
ostream & NormalVertex::dump(ostream &st) const
9569e9f35374 move shapes to extra source file
Radek Brich <radek.brich@devl.cz>
parents: 69
diff changeset
   624
{
9569e9f35374 move shapes to extra source file
Radek Brich <radek.brich@devl.cz>
parents: 69
diff changeset
   625
	return st << "(vn," << P << "," << N << ")";
9569e9f35374 move shapes to extra source file
Radek Brich <radek.brich@devl.cz>
parents: 69
diff changeset
   626
}
9569e9f35374 move shapes to extra source file
Radek Brich <radek.brich@devl.cz>
parents: 69
diff changeset
   627
9569e9f35374 move shapes to extra source file
Radek Brich <radek.brich@devl.cz>
parents: 69
diff changeset
   628
ostream & Triangle::dump(ostream &st) const
9569e9f35374 move shapes to extra source file
Radek Brich <radek.brich@devl.cz>
parents: 69
diff changeset
   629
{
9569e9f35374 move shapes to extra source file
Radek Brich <radek.brich@devl.cz>
parents: 69
diff changeset
   630
	int idxA, idxB, idxC;
9569e9f35374 move shapes to extra source file
Radek Brich <radek.brich@devl.cz>
parents: 69
diff changeset
   631
	if (!vertex_index.get(A, idxA))
9569e9f35374 move shapes to extra source file
Radek Brich <radek.brich@devl.cz>
parents: 69
diff changeset
   632
		st << *A << "," << endl;
9569e9f35374 move shapes to extra source file
Radek Brich <radek.brich@devl.cz>
parents: 69
diff changeset
   633
	if (!vertex_index.get(B, idxB))
9569e9f35374 move shapes to extra source file
Radek Brich <radek.brich@devl.cz>
parents: 69
diff changeset
   634
		st << *B << "," << endl;
9569e9f35374 move shapes to extra source file
Radek Brich <radek.brich@devl.cz>
parents: 69
diff changeset
   635
	if (!vertex_index.get(C, idxC))
9569e9f35374 move shapes to extra source file
Radek Brich <radek.brich@devl.cz>
parents: 69
diff changeset
   636
		st << *C << "," << endl;
9569e9f35374 move shapes to extra source file
Radek Brich <radek.brich@devl.cz>
parents: 69
diff changeset
   637
	return st << "(t," << idxA << "," << idxB << "," << idxC << ")";
9569e9f35374 move shapes to extra source file
Radek Brich <radek.brich@devl.cz>
parents: 69
diff changeset
   638
}