author | Radek Brich <radek.brich@devl.cz> |
Thu, 24 Apr 2008 13:55:11 +0200 | |
branch | pyrit |
changeset 82 | 930a2d3ecaed |
parent 81 | 9dbb9c8c115b |
child 88 | f7edb3b90816 |
permissions | -rw-r--r-- |
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#include "raytracer.h" |
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#include "octree.h" |
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#include "image.h" |
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#include "common_sdl.h" |
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Camera cam; |
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Light light(Vector3(-2.0, 10.0, -2.0), Colour(0.9, 0.9, 0.9)); |
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|
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Float lx, ly, lz, cf; |
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void update_callback(Float*) |
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{ |
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if (lx != 0.0) |
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light.pos.x += lx; |
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if (ly != 0.0) |
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light.pos.y += ly; |
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if (lz != 0.0) |
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light.pos.z += lz; |
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if (cf != 0.0) |
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cam.F += cf; |
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} |
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|
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void key_callback(int key, int down) |
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{ |
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switch (key) |
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{ |
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case SDLK_r: |
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lx = -0.1 * down; |
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break; |
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case SDLK_t: |
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lx = +0.1 * down; |
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break; |
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case SDLK_f: |
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ly = -0.1 * down; |
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break; |
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case SDLK_g: |
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ly = +0.1 * down; |
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break; |
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case SDLK_v: |
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lz = -0.1 * down; |
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break; |
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case SDLK_b: |
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lz = +0.1 * down; |
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break; |
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case SDLK_z: |
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cf = -0.02 * down; |
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break; |
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case SDLK_x: |
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cf = +0.02 * down; |
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break; |
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} |
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} |
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int main(int argc, char **argv) |
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{ |
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Raytracer rt; |
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Octree top; |
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rt.setTop(&top); |
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rt.addLight(&light); |
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|
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//Light light2; |
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//light2.colour = Colour(0.7, 0.3, 0.6); |
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//rt.addLight(&light2); |
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|
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Material mat0a(Colour(0.7, 0.7, 0.7)); |
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mat0a. setReflectivity(0.0); |
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Box box(Vector3(-10.0, -1.2, -20.0), Vector3(10.0, -1.0, 0.0), &mat0a); |
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rt.addShape(&box); |
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|
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Material mat0b(Colour(0.1, 0.7, 0.8)); |
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mat0b.setReflectivity(0.7); |
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Box box2(Vector3(-10.0, -1.2, -20.0), Vector3(10.0, 10.0, -20.2), &mat0b); |
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rt.addShape(&box2); |
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|
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Material mat1(Colour(1.0, 0.0, 0.0)); |
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Sphere bigsphere(Vector3(3.0, 2.0, -7.0), 3.0, &mat1); |
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rt.addShape(&bigsphere); |
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|
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Material mat2(Colour(0.0, 1.0, 0.0)); |
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Sphere smallsphere(Vector3(-5.5, 1.5, -8.0), 2.0, &mat2); |
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rt.addShape(&smallsphere); |
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Material mat3(Colour(0.0, 0.0, 1.0)); |
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mat3.setReflectivity(0.1); |
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mat3.setTransmissivity(0.8, 1.5); |
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Sphere tinysphere(Vector3(-1.2, 0.0, -2.0), 0.7, &mat3); |
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rt.addShape(&tinysphere); |
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|
22 | 93 |
top.optimize(); |
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||
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cam.setEye(Vector3(-2.28908, 4.30992, 12.3051)); |
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cam.p = Vector3(0.0988566, -0.139543, -0.985269); |
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cam.u = Vector3(-0.995004, 0, -0.0998334); |
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cam.v = Vector3(0.0139311, 0.990216, -0.138846); |
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rt.setCamera(&cam); |
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w = 800; |
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h = 600; |
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|
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/* run interactive mode */ |
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loop_sdl(rt, cam, update_callback, key_callback); |
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106 |
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/* render image */ |
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if (argc == 2 && !strcmp(argv[1], "-r")) |
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109 |
{ |
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pyrit_verbosity = 2; |
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111 |
Float *fdata = (Float *) malloc(w*h*3*sizeof(Float)); |
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112 |
DefaultSampler sampler(fdata, w, h); |
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sampler.setOversample(2); |
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rt.setSampler(&sampler); |
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rt.render(); |
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116 |
|
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117 |
struct image *img; |
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new_image(&img, w, h, 3); |
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119 |
|
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120 |
Float *fd = fdata; |
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121 |
for (unsigned char *cd = img->data; cd != img->data + w*h*3; cd++, fd++) { |
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122 |
if (*fd > 1.0) |
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123 |
*cd = 255; |
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124 |
else |
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125 |
*cd = (unsigned char)(*fd * 255.0); |
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126 |
} |
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127 |
free(fdata); |
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128 |
save_png("spheres_shadow.png", img); |
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129 |
destroy_image(&img); |
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130 |
} |
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131 |
} |