src/scene.cc
author Radek Brich <radek.brich@devl.cz>
Tue, 06 May 2008 09:39:58 +0200
branchpyrit
changeset 93 96d65f841791
parent 92 9af5c039b678
permissions -rw-r--r--
more build script tuning make all float constants single precision solve many warnings from msvc and gcc with various -W... flags add common.cc file for dbgmsg() function witch apparently cannot be inlined fix python module building with msvc, add manifest file handling remove forgotten RenderrowData class add stanford models download script for windows (.bat)
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/*
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 * scene.cc: classes for objects in scene
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 *
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 * This file is part of Pyrit Ray Tracer.
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 *
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 * Copyright 2006, 2007, 2008  Radek Brich
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a copy
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 * of this software and associated documentation files (the "Software"), to deal
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 * in the Software without restriction, including without limitation the rights
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 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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 * copies of the Software, and to permit persons to whom the Software is
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 * furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included in
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 * all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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 * THE SOFTWARE.
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 */
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#include "scene.h"
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void Camera::rotate(const Quaternion &q)
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{
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	/*
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	//non-optimized
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	Quaternion res;
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	res = q * Quaternion(u) * conjugate(q);
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	u = res.toVector();
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	res = q * Quaternion(v) * conjugate(q);
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	v = res.toVector();
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	res = q * Quaternion(p) * conjugate(q);
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	p = res.toVector();
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	*/
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	// optimized
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	Float t2 =   q.a*q.b;
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	Float t3 =   q.a*q.c;
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	Float t4 =   q.a*q.d;
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	Float t5 =  -q.b*q.b;
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	Float t6 =   q.b*q.c;
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	Float t7 =   q.b*q.d;
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	Float t8 =  -q.c*q.c;
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	Float t9 =   q.c*q.d;
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	Float t10 = -q.d*q.d;
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	Float x,y,z;
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	x = 2*( (t8 + t10)*p.x + (t6 -  t4)*p.y + (t3 + t7)*p.z ) + p.x;
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	y = 2*( (t4 +  t6)*p.x + (t5 + t10)*p.y + (t9 - t2)*p.z ) + p.y;
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	z = 2*( (t7 -  t3)*p.x + (t2 +  t9)*p.y + (t5 + t8)*p.z ) + p.z;
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	p = Vector(x,y,z);
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	x = 2*( (t8 + t10)*u.x + (t6 -  t4)*u.y + (t3 + t7)*u.z ) + u.x;
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	y = 2*( (t4 +  t6)*u.x + (t5 + t10)*u.y + (t9 - t2)*u.z ) + u.y;
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	z = 2*( (t7 -  t3)*u.x + (t2 +  t9)*u.y + (t5 + t8)*u.z ) + u.z;
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	u = Vector(x,y,z);
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	x = 2*( (t8 + t10)*v.x + (t6 -  t4)*v.y + (t3 + t7)*v.z ) + v.x;
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	y = 2*( (t4 +  t6)*v.x + (t5 + t10)*v.y + (t9 - t2)*v.z ) + v.y;
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	z = 2*( (t7 -  t3)*v.x + (t2 +  t9)*v.y + (t5 + t8)*v.z ) + v.z;
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	v = Vector(x,y,z);
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	p.normalize();
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	u.normalize();
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	v.normalize();
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}
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void Camera::move(const Float fw, const Float left, const Float up)
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{
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	eye = eye + fw*p + left*u + up*v;
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}
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/* http://www.siggraph.org/education/materials/HyperGraph/raytrace/rtinter3.htm */
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bool BBox::intersect(const Ray &ray, Float &a, Float &b) const
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{
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	register Float tnear = -Inf;
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	register Float tfar = Inf;
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	register Float t1, t2, t;
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	for (int i = 0; i < 3; i++)
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	{
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		if (ray.dir[i] == 0) {
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			/* ray is parallel to these planes */
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			if (ray.o[i] < L[i] || ray.o[i] > H[i])
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				return false;
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		} else
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		{
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			/* compute the intersection distance of the planes */
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			t1 = (L[i] - ray.o[i]) / ray.dir[i];
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			t2 = (H[i] - ray.o[i]) / ray.dir[i];
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			if (t1 > t2)
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			{
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				t = t1;
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				t1 = t2;
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				t2 = t;
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			}
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			if (t1 > tnear)
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				tnear = t1; /* want largest Tnear */
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			if (t2 < tfar)
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				tfar = t2; /* want smallest Tfar */
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			if (tnear > tfar || tfar < 0)
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				return false; /* box missed; box is behind ray */
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		}
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	}
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	a = tnear;
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	b = tfar;
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	return true;
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}
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#ifndef NO_SIMD
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// rewrite of BBox::intersect for ray packets
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mfloat4 BBox::intersect_packet(const RayPacket &rays, mfloat4 &a, mfloat4 &b) const
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{
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	mfloat4 origin = rays.o.ma[0];
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	mfloat4 invdir = rays.invdir.ma[0];
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	mfloat4 t1 = mmul(msub(mset1(L[0]), origin), invdir);
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	mfloat4 t2 = mmul(msub(mset1(H[0]), origin), invdir);
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	mfloat4 tmin = mmin(t1, t2);
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	mfloat4 tmax = mmax(t1, t2);
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	origin = rays.o.ma[1];
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	invdir = rays.invdir.ma[1];
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	t1 = mmul(msub(mset1(L[1]), origin), invdir);
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	t2 = mmul(msub(mset1(H[1]), origin), invdir);
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	tmin = mmax(mmin(t1, t2), tmin);
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	tmax = mmin(mmax(t1, t2), tmax);
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	origin = rays.o.ma[2];
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	invdir = rays.invdir.ma[2];
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	t1 = mmul(msub(mset1(L[2]), origin), invdir);
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	t2 = mmul(msub(mset1(H[2]), origin), invdir);
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	tmin = mmax(mmin(t1, t2), tmin);
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	tmax = mmin(mmax(t1, t2), tmax);
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	a = tmin;
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	b = tmax;
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	return mand(mcmplt(tmin, tmax), mcmpgt(tmax, mZero));
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}
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#endif