include/sampler.h
author Radek Brich <radek.brich@devl.cz>
Fri, 02 May 2008 13:27:47 +0200
branchpyrit
changeset 91 9d66d323c354
parent 90 f6a72eb99631
child 93 96d65f841791
permissions -rw-r--r--
packetize Phong shader new scons config options: simd=(yes|no) - allow/suppress explicit SSE force_flags=(yes|no) - force use of specified flags instead of autodetected profile=(yes|no) - enable gcc's profiling (-pg option) check for pthread.h header, don't try to build without it add fourth Vector3 component for better memory aligning rename Vector3 to Vector partialy SSE-ize Vector class (only fully vertical operations) build static lib and python module in distinctive directories to avoid collision of library file names on some platforms
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/*
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 * sampler.h: screen sample generation and image reconstruction
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 *
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 * This file is part of Pyrit Ray Tracer.
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 *
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 * Copyright 2008  Radek Brich
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a copy
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 * of this software and associated documentation files (the "Software"), to deal
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 * in the Software without restriction, including without limitation the rights
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 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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 * copies of the Software, and to permit persons to whom the Software is
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 * furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included in
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 * all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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 * THE SOFTWARE.
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 */
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#ifndef SAMPLER_H
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#define SAMPLER_H
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#include "common.h"
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#include "vector.h"
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#include "pixmap.h"
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using namespace std;
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/**
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 * sample
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 */
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class Sample
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{
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	friend class Sampler;
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public:
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	Float x,y;
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	int sx,sy,osa_samp;
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};
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/**
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 * A abstract sampler.
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 * It generates screen samples in coordinates between [-1..1] for height
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 * and [-w/h..w/h] for width. It works in phases: initSampleSet returns
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 * number of samples for each phase, then samples can be generated using
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 * nextSample method. The resulting colour of each sample should be returned
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 * via saveSample method. The sampler should save the results to given buffer
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 * and decide if other phase is needed. When the picture is complete,
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 * initSampleSet returns zero and picture can be read from buffer.
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 */
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class Sampler
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{
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protected:
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	Pixmap pixmap;
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	bool packetable;
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public:
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	Sampler(Float *buffer, const int &w, const int &h):
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		pixmap(buffer, w, h), packetable(false) {};
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	Sampler(const int &w, const int &h):
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		pixmap(w, h), packetable(false) {};
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	virtual ~Sampler() {};
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	void resetBuffer(Float *buffer, int &w, int &h)
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		{ pixmap.setData(buffer, w, h); };
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	virtual void init() = 0;
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	virtual int initSampleSet() = 0;
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	virtual bool nextSample(Sample *s) = 0;
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	virtual void saveSample(Sample &samp, Colour &col) = 0;
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	bool packetableSamples() { return packetable; };
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	const Pixmap &getPixmap() const { return pixmap; };
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};
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/**
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 * Default sampler.
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 * Implements basic adaptive subsampling and oversampling.
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 */
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class DefaultSampler: public Sampler
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{
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	int phase;
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	int subsample;  // 0,1 = no, 1+ = size of sampling grid
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	int oversample; // 0 = no, 1 = 4x, 2 = 9x, 3 = 16x
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	int sx,sy,osa_samp; // current sample properties
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public:
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	DefaultSampler(Float *buffer, const int &w, const int &h):
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		Sampler(buffer, w, h), phase(-1), subsample(0), oversample(0) {};
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	DefaultSampler(const int &w, const int &h):
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		Sampler(w, h), phase(-1), subsample(0), oversample(0) {};
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	void init();
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	int initSampleSet();
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	bool nextSample(Sample *s);
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	void saveSample(Sample &samp, Colour &col);
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	void setSubsample(int sub) { subsample = sub; };
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	int getSubsample() { return subsample; };
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	void setOversample(int osa) { oversample = osa; };
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	int getOversample() { return oversample; };
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};
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#endif