include/pixmap.h
author Radek Brich <radek.brich@devl.cz>
Tue, 29 Apr 2008 23:31:08 +0200
branchpyrit
changeset 90 f6a72eb99631
parent 88 f7edb3b90816
child 94 4c8abb8977dc
permissions -rw-r--r--
rename Python module from 'raytracer' to 'pyrit' improve Python binding: - new objects: Container, Octree, KdTree, Shape, Pixmap, Sampler, DefaultSampler - all shapes are now subclasses of Shape - clean, remove redundant Getattr's - Raytracer render method now just wraps C++ method without doing any additional work adjust all demos for changes in Python binding, remove PIL dependency add demo_PIL.py as a example of pyrit + PIL usage render_nff.py now either loads file given as a argument or reads input from stdin otherwise fix bug in pixmap float to char conversion
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/*
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 * pixmap.h: 2D image class
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 *
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 * This file is part of Pyrit Ray Tracer.
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 *
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 * Copyright 2008  Radek Brich
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a copy
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 * of this software and associated documentation files (the "Software"), to deal
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 * in the Software without restriction, including without limitation the rights
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 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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 * copies of the Software, and to permit persons to whom the Software is
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 * furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included in
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 * all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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 * THE SOFTWARE.
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 */
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#ifndef PIXMAP_H
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#define PIXMAP_H
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#include "common.h"
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#include "vector.h"
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/**
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 * 2D pixmap
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 */
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class Pixmap
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{
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	union
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	{
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		Colour *data;
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		Float *fdata;
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	};
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	int w,h;
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	bool refdata;
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public:
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	Pixmap(): data(NULL), w(0), h(0), refdata(true) {};
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	Pixmap(Float *afdata, int aw, int ah):
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		fdata(afdata), w(aw), h(ah), refdata(true) {};
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	Pixmap(int aw, int ah):
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		data(new Colour[aw*ah]), w(aw), h(ah), refdata(false) {};
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	virtual ~Pixmap() { if (!refdata) delete[] data; };
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	void setData(Float *afdata, int aw, int ah)
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		{ fdata = afdata; w = aw; h = ah; };
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	Colour get(int x, int y) { return data[y*w + x]; };
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	const int &getWidth() const { return w; };
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	const int &getHeight() const { return h; };
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	Float*& getFloatData() { return fdata; };
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	unsigned char *getCharData() const;
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	int writePNG(const char *fname) const;
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};
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#endif