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96 Container *getTop() { return top; }; |
96 Container *getTop() { return top; }; |
97 |
97 |
98 void setBgColour(const Colour &bg) { bg_colour = bg; }; |
98 void setBgColour(const Colour &bg) { bg_colour = bg; }; |
99 void setMaxDepth(int newdepth) { max_depth = newdepth; }; |
99 void setMaxDepth(int newdepth) { max_depth = newdepth; }; |
100 |
100 |
101 void ambientocclusion(int samples, Float distance, Float angle); |
101 void ambientOcclusion(int samples, Float distance, Float angle); |
102 void setThreads(int num) { num_threads = num; }; |
102 void setThreads(int num) { num_threads = num; }; |
103 }; |
103 }; |
104 |
104 |
105 #endif |
105 #endif |