equal
deleted
inserted
replaced
2 ==== |
2 ==== |
3 * (none known) |
3 * (none known) |
4 |
4 |
5 Future Plans |
5 Future Plans |
6 ============ |
6 ============ |
|
7 * Python binding for material.h classes |
|
8 * Container should implement Shape interface to allow building hierarchies |
|
9 * Container should allow local space transformations |
7 * generalization: Camera "shader" (ray generator), surface shader and maybe light & background shaders |
10 * generalization: Camera "shader" (ray generator), surface shader and maybe light & background shaders |
8 * namespace |
11 * put everything into a namespace |
9 * Python binding for all classes |
|
10 * stochastic oversampling |
12 * stochastic oversampling |
11 * absorbtion of refracted rays in dense materials (can be computed using shape distance and some 'absorbance' constant) |
13 * absorbtion of refracted rays in dense materials (can be computed using shape distance and some 'absorbance' constant) |
12 * implement efficient AABB-ray intersection using Plucker coordinates |
14 * implement efficient AABB-ray intersection using Plucker coordinates |
13 |
15 |
14 New Classes? |
16 New Classes? |