demos/render_nff.py
branchpyrit
changeset 75 20dee9819b17
parent 74 09aedbf5f95f
child 90 f6a72eb99631
--- a/demos/render_nff.py	Mon Apr 21 08:47:36 2008 +0200
+++ b/demos/render_nff.py	Mon Apr 21 09:05:09 2008 +0200
@@ -47,12 +47,12 @@
 		# set camera as specified
 		cam = Camera(eye=eye, lookat=lookat, up=up)
 		cam.setAngle(angle/180*pi)
-		rt.setcamera(cam)
+		rt.setCamera(cam)
 	elif ln[0] == 'b':	# Background color
-		rt.setbgcolour((float(ln[1]), float(ln[2]), float(ln[3])))
+		rt.setBgColour((float(ln[1]), float(ln[2]), float(ln[3])))
 	elif ln[0] == 'l':	# Light
 		pos = (float(ln[1]), float(ln[2]), float(ln[3]))
-		rt.addlight(Light(position=pos))
+		rt.addLight(Light(position=pos))
 	elif ln[0] == 'f':	# Fill color and shading parameters
 		colour = (float(ln[1]), float(ln[2]), float(ln[3]))
 		mat = Material(colour=colour)
@@ -61,7 +61,7 @@
 	elif ln[0] == 's':	# Sphere
 		center = (float(ln[1]), float(ln[2]), float(ln[3]))
 		radius = float(ln[4])
-		rt.addshape(Sphere(centre=center, radius=radius, material=mat))
+		rt.addShape(Sphere(centre=center, radius=radius, material=mat))
 	elif ln[0] == 'p':	# Polygon
 		vertex_count = int(ln[1])
 		vertices = []
@@ -69,9 +69,9 @@
 			ln = f.readline().split()
 			vertex = (float(ln[0]), float(ln[1]), float(ln[2]))
 			vertices.append(NormalVertex(vertex))
-		rt.addshape(Triangle(vertices[0], vertices[1], vertices[2], mat))
+		rt.addShape(Triangle(vertices[0], vertices[1], vertices[2], mat))
 		for i in range(vertex_count)[3:]:
-			rt.addshape(Triangle(vertices[0], vertices[i-1], vertices[i], mat))
+			rt.addShape(Triangle(vertices[0], vertices[i-1], vertices[i], mat))
 	elif ln[0] == 'pp':	# Polygonal patch
 		mat.setSmooth(True)
 		vertex_count = int(ln[1])
@@ -81,9 +81,9 @@
 			vertex = (float(ln[0]), float(ln[1]), float(ln[2]))
 			normal = (float(ln[3]), float(ln[4]), float(ln[5]))
 			vertices.append(NormalVertex(vertex, normal))
-		rt.addshape(Triangle(vertices[0], vertices[1], vertices[2], mat))
+		rt.addShape(Triangle(vertices[0], vertices[1], vertices[2], mat))
 		for i in range(vertex_count)[3:]:
-			rt.addshape(Triangle(vertices[0], vertices[i-1], vertices[i], mat))
+			rt.addShape(Triangle(vertices[0], vertices[i-1], vertices[i], mat))
 	elif ln[0] == '#':	# Comment
 		pass
 	else: