--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/include/raytracer.h Mon Dec 03 01:49:23 2007 +0100
@@ -0,0 +1,57 @@
+/*
+ * C++ RayTracer
+ * file: raytracer.h
+ *
+ * Radek Brich, 2006
+ */
+
+#ifndef RAYTRACER_H
+#define RAYTRACER_H
+
+#include <vector>
+
+#include "common.h"
+#include "kdtree.h"
+#include "scene.h"
+
+using namespace std;
+
+class Raytracer;
+struct RenderrowData {
+ Raytracer *rt;
+ int w;
+ Vector3 eye, dfix, dx, dy;
+ Float *iter;
+};
+
+class Raytracer
+{
+ Container *top;
+ Camera *camera;
+ vector<Light*> lights;
+ Colour bg_colour;
+ int ao_samples;
+ Float ao_distance, ao_angle;
+ int num_threads;
+ int subsample;
+ int max_depth;
+
+ Vector3 SphereDistribute(int i, int n, Float extent, Vector3 &normal);
+public:
+ Raytracer(): top(NULL), camera(NULL), lights(), bg_colour(0.0, 0.0, 0.0),
+ ao_samples(0), num_threads(4), subsample(8), max_depth(4) {};
+ void render(int w, int h, Float *buffer);
+ Colour raytrace(Ray &ray, int depth, Shape *origin_shape);
+ void addshape(Shape *shape) { top->addShape(shape); };
+ void addlight(Light *light);
+ void setCamera(Camera *cam) { camera = cam; };
+ void setTop(Container *atop) { top = atop; };
+ Container *getTop() { return top; };
+ int getSubsample() { return subsample; };
+ void setMaxDepth(int newdepth) { max_depth = newdepth; };
+
+ void ambientocclusion(int samples, Float distance, Float angle);
+ void setThreads(int num) { num_threads = num; };
+};
+
+#endif