include/raytracer.h
branchpyrit
changeset 22 76b7bd51d64a
parent 21 79b516a3803d
child 31 b4e09433934a
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/include/raytracer.h	Mon Dec 03 01:49:23 2007 +0100
@@ -0,0 +1,57 @@
+/*
+ * C++ RayTracer
+ * file: raytracer.h
+ *
+ * Radek Brich, 2006
+ */
+
+#ifndef RAYTRACER_H
+#define RAYTRACER_H
+
+#include <vector>
+
+#include "common.h"
+#include "kdtree.h"
+#include "scene.h"
+
+using namespace std;
+
+class Raytracer;
+struct RenderrowData {
+	Raytracer *rt;
+	int w;
+	Vector3 eye, dfix, dx, dy;
+	Float *iter;
+};
+
+class Raytracer
+{
+	Container *top;
+	Camera *camera;
+	vector<Light*> lights;
+	Colour bg_colour;
+	int ao_samples;
+	Float ao_distance, ao_angle;
+	int num_threads;
+	int subsample;
+	int max_depth;
+
+	Vector3 SphereDistribute(int i, int n, Float extent, Vector3 &normal);
+public:
+	Raytracer(): top(NULL), camera(NULL), lights(), bg_colour(0.0, 0.0, 0.0),
+		ao_samples(0), num_threads(4), subsample(8), max_depth(4) {};
+	void render(int w, int h, Float *buffer);
+	Colour raytrace(Ray &ray, int depth, Shape *origin_shape);
+	void addshape(Shape *shape) { top->addShape(shape); };
+	void addlight(Light *light);
+	void setCamera(Camera *cam) { camera = cam; };
+	void setTop(Container *atop) { top = atop; };
+	Container *getTop() { return top; };
+	int getSubsample() { return subsample; };
+	void setMaxDepth(int newdepth) { max_depth = newdepth; };
+
+	void ambientocclusion(int samples, Float distance, Float angle);
+	void setThreads(int num) { num_threads = num; };
+};
+
+#endif