--- a/src/noise.cc Fri Nov 30 00:44:51 2007 +0100
+++ b/src/noise.cc Mon Dec 03 01:49:23 2007 +0100
@@ -8,20 +8,20 @@
#include "noise.h"
-double fade(double t)
+Float fade(Float t)
{
return t * t * t * (t * (t * 6 - 15) + 10);
}
-double lerp(double t, double a, double b)
+Float lerp(Float t, Float a, Float b)
{
return a + t * (b - a);
}
-double grad(unsigned char hash, double x, double y, double z)
+Float grad(unsigned char hash, Float x, Float y, Float z)
{
unsigned char h = hash & 15; // CONVERT LO 4 BITS OF HASH CODE
- double u = h<8 ? x : y, // INTO 12 GRADIENT DIRECTIONS.
+ Float u = h<8 ? x : y, // INTO 12 GRADIENT DIRECTIONS.
v = h<4 ? y : h==12||h==14 ? x : z;
return ((h&1) == 0 ? u : -u) + ((h&2) == 0 ? v : -v);
}
@@ -56,7 +56,7 @@
};
-double perlin(double x, double y, double z)
+Float perlin(Float x, Float y, Float z)
{
int X = (int)floor(x) & 255, // FIND UNIT CUBE THAT
Y = (int)floor(y) & 255, // CONTAINS POINT.
@@ -64,7 +64,7 @@
x -= floor(x); // FIND RELATIVE X,Y,Z
y -= floor(y); // OF POINT IN CUBE.
z -= floor(z);
- double u = fade(x), // COMPUTE FADE CURVES
+ Float u = fade(x), // COMPUTE FADE CURVES
v = fade(y), // FOR EACH OF X,Y,Z.
w = fade(z);
int A = p[X ]+Y, AA = p[A]+Z, AB = p[A+1]+Z, // HASH COORDINATES OF