--- a/TODO Sat Apr 19 18:00:27 2008 +0200
+++ b/TODO Sun Apr 20 16:48:24 2008 +0200
@@ -10,7 +10,7 @@
* kd-tree:
- optimize structures
- optimize construction: use box-shape intersection instead of bounding boxes of shapes
- - optimize traversal -- no std::vector
+ - optimize traversal -- no std::vector, no dynamic memory allocation
- save/load
* textures (3D procedural, pixmaps)
* update Python binding: Camera, other new classes
@@ -18,7 +18,7 @@
* absorbtion of refracted rays in dense materials (can be computed using shape distance and some 'absorbance' constant)
* implement efficient AABB-ray intersection using Plucker coordinates
* generalization: Camera "shader" (ray generator), surface shader and maybe light & background shaders
-
+ * unify capitalization of method names in C++ and Python
New Classes?
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