TODO
branchpyrit
changeset 72 7c3f38dff082
parent 57 1e92c21b9a61
child 74 09aedbf5f95f
--- a/TODO	Sat Apr 19 18:00:27 2008 +0200
+++ b/TODO	Sun Apr 20 16:48:24 2008 +0200
@@ -10,7 +10,7 @@
  * kd-tree:
    - optimize structures
    - optimize construction: use box-shape intersection instead of bounding boxes of shapes
-   - optimize traversal -- no std::vector
+   - optimize traversal -- no std::vector, no dynamic memory allocation
    - save/load
  * textures (3D procedural, pixmaps)
  * update Python binding: Camera, other new classes
@@ -18,7 +18,7 @@
  * absorbtion of refracted rays in dense materials (can be computed using shape distance and some 'absorbance' constant)
  * implement efficient AABB-ray intersection using Plucker coordinates
  * generalization: Camera "shader" (ray generator), surface shader and maybe light & background shaders
-
+ * unify capitalization of method names in C++ and Python
 
 New Classes?
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