--- a/TODO Tue Apr 29 23:31:08 2008 +0200
+++ b/TODO Fri May 02 13:27:47 2008 +0200
@@ -4,9 +4,11 @@
Future Plans
============
+ * Python binding for material.h classes
+ * Container should implement Shape interface to allow building hierarchies
+ * Container should allow local space transformations
* generalization: Camera "shader" (ray generator), surface shader and maybe light & background shaders
- * namespace
- * Python binding for all classes
+ * put everything into a namespace
* stochastic oversampling
* absorbtion of refracted rays in dense materials (can be computed using shape distance and some 'absorbance' constant)
* implement efficient AABB-ray intersection using Plucker coordinates