--- a/TODO Mon Apr 21 19:35:27 2008 +0200
+++ b/TODO Tue Apr 22 13:33:12 2008 +0200
@@ -4,18 +4,17 @@
Future Plans
============
- * enhance Sampler to support subsampling
+ * textures (3D procedural, pixmaps)
+ * generalization: Camera "shader" (ray generator), surface shader and maybe light & background shaders
* namespace
* kd-tree:
- optimize structures
- optimize construction: use box-shape intersection instead of bounding boxes of shapes
- save/load
- * textures (3D procedural, pixmaps)
* Python binding for all classes
* stochastic oversampling
* absorbtion of refracted rays in dense materials (can be computed using shape distance and some 'absorbance' constant)
* implement efficient AABB-ray intersection using Plucker coordinates
- * generalization: Camera "shader" (ray generator), surface shader and maybe light & background shaders
New Classes?
============