/**
* @file container.h
* @brief Spatial container for shapes
*
* This file is part of Pyrit Ray Tracer.
*
* Copyright 2007, 2008 Radek Brich
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef CONTAINER_H
#define CONTAINER_H
#include <vector>
#include "shapes.h"
using namespace std;
/**
* General container for shapes.
*
* Does very simple intersection test:
* all shapes are tested and the nearest intersection is returned.
*/
class Container
{
protected:
BBox bbox;
public:
ShapeList shapes;
Container(): bbox(), shapes() {};
virtual ~Container() {};
/** add pointer to shape to the container */
virtual void addShape(const Shape* aShape);
//void addShapeNoExtend(const Shape* aShape) { shapes.push_back(aShape); };
/**
* find nearest intersection with shapes in container
* @param[in] origin_shape this shape should be avoided from the test
* @param[in] ray the ray
* @param[out] nearest_distance the nearest allowd distance of intersection;
* it is updated when closer intersection is found
* @return intersected shape or NULL if no intersection was found
*/
virtual const Shape *nearest_intersection(const Shape *origin_shape, const Ray &ray,
Float &nearest_distance);
/** intersect with whole ray packet */
#ifndef NO_SIMD
virtual void packet_intersection(const Shape* const* origin_shapes, const RayPacket &rays,
Float *nearest_distances, const Shape** nearest_shapes);
#endif
/** build acceleration structures */
virtual void optimize() {};
/** get reference to the shape list */
ShapeList & getShapes() { return shapes; };
/** write textual representation of the acceleration structure
* and shapes in list to the stream */
virtual ostream & dump(ostream &st) const;
};
#endif