build script fixes, add ldflags build option
update and enhance demos
fix bug in 4x grid oversampling
warn if writePNG called while compiled without libpng
make shapes in ShapeList const
and add many other const needed due to snowball effect
slightly optimize Camera::makeRayPacket using _mm_shuffle_ps
make Vector SIMD vectorization disabled by default (causes problems)
fix bug in implicit reflection of transmissive surfaces,
when surface's reflection parameter is set to zero
/**
* @file container.h
* @brief Spatial container for shapes
*
* This file is part of Pyrit Ray Tracer.
*
* Copyright 2007, 2008 Radek Brich
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef CONTAINER_H
#define CONTAINER_H
#include <vector>
#include "shapes.h"
using namespace std;
/**
* general container
*/
class Container
{
protected:
BBox bbox;
public:
ShapeList shapes;
Container(): bbox(), shapes() {};
virtual ~Container() {};
virtual void addShape(const Shape* aShape);
//void addShapeNoExtend(const Shape* aShape) { shapes.push_back(aShape); };
virtual const Shape *nearest_intersection(const Shape *origin_shape, const Ray &ray,
Float &nearest_distance);
virtual void optimize() {};
ShapeList & getShapes() { return shapes; };
virtual ostream & dump(ostream &st) const;
#ifndef NO_SIMD
virtual void packet_intersection(const Shape* const* origin_shapes, const RayPacket &rays,
Float *nearest_distances, const Shape** nearest_shapes);
#endif
};
#endif