include/noise.h
author Radek Brich <radek.brich@devl.cz>
Fri, 07 Dec 2007 14:56:39 +0100
branchpyrit
changeset 25 b8232edee786
parent 22 76b7bd51d64a
child 34 28f6e8b9d5d1
permissions -rw-r--r--
tuned ray-triangle intersection, now there are three algorithms to choose from: Plucker, Barycentric and Barycentric with preprocessing (Wald) methods in Vector and Shape (and derivates) made const

#ifndef NOISE_H
#define NOISE_H

#include "common.h"

Float perlin(Float x, Float y, Float z);

#endif