include/noise.h
author Radek Brich <radek.brich@devl.cz>
Wed, 05 Dec 2007 18:54:23 +0100
branchpyrit
changeset 24 d0d76e8a5203
parent 22 76b7bd51d64a
child 34 28f6e8b9d5d1
permissions -rw-r--r--
new C++ demo: realtime_dragon.cc class Container moved to its own source file (from kdtree.*) new directory for models and Makefile which downloads and prepares them fixed python module path in some forgotten demos ShapeList moved to scene.h

#ifndef NOISE_H
#define NOISE_H

#include "common.h"

Float perlin(Float x, Float y, Float z);

#endif