src/raytracer.cc
author Radek Brich <radek.brich@devl.cz>
Wed, 23 Apr 2008 19:35:03 +0200
branchpyrit
changeset 80 907929fa9b59
parent 77 dbe8438d5dca
child 82 930a2d3ecaed
permissions -rw-r--r--
remove forgotten noise.h includes common_ply.h: ignore invalid faces with duplicated points (this solves visual flaws in dragon model) extend loadShape for loading triangles realtime_dragon.cc demo: add kd-tree dump/load functionality, add colored perlin cloud texture
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/*
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 * raytracer.cc: Raytracer class
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 *
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 * This file is part of Pyrit Ray Tracer.
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 *
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 * Copyright 2006, 2007, 2008  Radek Brich
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a copy
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 * of this software and associated documentation files (the "Software"), to deal
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 * in the Software without restriction, including without limitation the rights
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 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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 * copies of the Software, and to permit persons to whom the Software is
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 * furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included in
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 * all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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 * THE SOFTWARE.
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 */
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#include <pthread.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include "raytracer.h"
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int pyrit_verbosity = 2;
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// Hammersley spherical point distribution
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// http://www.cse.cuhk.edu.hk/~ttwong/papers/udpoint/udpoints.html
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Vector3 Raytracer::SphereDistribute(int i, int n, Float extent, Vector3 &normal)
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{
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	Float p, t, st, phi, phirad;
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	int kk;
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	t = 0;
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	for (p=0.5, kk=i; kk; p*=0.5, kk>>=1)
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	if (kk & 1)
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		t += p;
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	t = 1.0 + (t - 1.0)*extent;
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	phi = (i + 0.5) / n;
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	phirad =  phi * 2.0 * M_PI;
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	st = sqrt(1.0 - t*t);
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	Float x, y, z, xx, yy, zz, q;
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	x = st * cos(phirad);
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	y = st * sin(phirad);
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	z = t;
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	// rotate against Y axis
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	q = acos(normal.z);
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	zz = z*cos(q) - x*sin(q);
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	xx = z*sin(q) + x*cos(q);
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	yy = y;
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	// rotate against Z axis
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	q = atan2f(normal.y, normal.x);
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	x = xx*cos(q) - yy*sin(q);
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	y = xx*sin(q) + yy*cos(q);
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	z = zz;
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	return Vector3(x, y, z);
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}
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// ---- tyto dve funkce budou v budouci verzi metody objektu PhongShader
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// calculate shader function
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// P is point of intersection, N normal in this point
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Colour PhongShader_ambient(Material &mat, Vector3 &P)
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{
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	Colour col;
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	if (mat.texture)
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		col = mat.texture->evaluate(P);
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	else
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		col = mat.colour;
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	// ambient
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	return mat.ambient * col;
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}
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/*
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 P is point of intersection,
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 N normal in this point,
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 R direction of reflected ray,
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 V direction to the viewer
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*/
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Colour PhongShader_calculate(Material &mat, Vector3 &P, Vector3 &N, Vector3 &R, Vector3 &V,
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	Light &light)
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{
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	Colour I = Colour();
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	Vector3 L = light.pos - P;
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	L.normalize();
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	Float L_dot_N = dot(L, N);
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	Float R_dot_V = dot(R, V);
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	Colour col;
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	if (mat.texture)
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		col = mat.texture->evaluate(P);
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	else
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		col = mat.colour;
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	// diffuse
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	I = mat.diffuse * col * light.colour * L_dot_N;
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	// specular
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	if (R_dot_V > 0)
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		I += mat.specular * light.colour * powf(R_dot_V, mat.shininess);
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	return I;
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}
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Colour Raytracer::raytrace(Ray &ray, int depth, Shape *origin_shape)
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{
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	Float nearest_distance = Inf;
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	Shape *nearest_shape = top->nearest_intersection(origin_shape, ray, nearest_distance);
0
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	if (nearest_shape == NULL) {
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		return bg_colour;
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	} else {
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		Colour col = Colour();
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		Vector3 P = ray.o + ray.dir * nearest_distance; // point of intersection
0
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		Vector3 normal = nearest_shape->normal(P);
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		bool from_inside = false;
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		// make shapes double sided
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		if (dot(normal, ray.dir) > 0.0)
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		{
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			normal = - normal;
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			from_inside = true;
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		}
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		col = PhongShader_ambient(*nearest_shape->material, P);
0
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		vector<Light*>::iterator light;
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		for (light = lights.begin(); light != lights.end(); light++) {
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			Vector3 jo, L = (*light)->pos - P; // direction vector to light
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			L.normalize();
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			Float L_dot_N = dot(L, normal);
0
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			if (L_dot_N > 0) {
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				// test if this light is occluded (sharp shadows)
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				if ((*light)->cast_shadows) {
0
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					Ray shadow_ray = Ray(P, L);
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					Float dist = FLT_MAX;
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					if (top->nearest_intersection(nearest_shape, shadow_ray, dist))
0
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						continue;
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				}
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				// shading function
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				Vector3 R = L - 2.0 * L_dot_N * normal;
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				col += PhongShader_calculate(*nearest_shape->material,
0
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					P, normal, R, ray.dir, **light);
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			}
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		}
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31
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		if (depth < max_depth)
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		{
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			Colour trans_col, refl_col;
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			Float trans = nearest_shape->material->transmissivity;
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			Float refl = nearest_shape->material->reflectivity;
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			const Float cos_i = - dot(normal, ray.dir);
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   167
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			// reflection
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			if (refl > 0.01)
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			{
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				Vector3 newdir = ray.dir + 2.0 * cos_i * normal;
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				Ray newray = Ray(P, newdir);
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				refl_col = raytrace(newray, depth + 1, nearest_shape);
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			}
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			// refraction
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		 	if (trans > 0.01)
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			{
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				Float n, n1, n2;
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				if (from_inside)
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				{
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					n1 = nearest_shape->material->refract_index;
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					n2 = 1.0;
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					n = n1;
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				}
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				else
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				{
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					n1 = 1.0;
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					n2 = nearest_shape->material->refract_index;
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					n = 1.0 / n2;
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				}
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				const Float sin2_t = n*n * (1 - cos_i*cos_i);
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				if (sin2_t >= 1.0)
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				{
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					 // totally reflected
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					 refl += trans;
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					 trans = 0;
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				}
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				else
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				{
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					const Float cos_t = sqrtf(1 - sin2_t);
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					const Float Rdiv = 1.0/(n1*cos_i + n2*cos_t);
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					const Float Rper = (n1*cos_i - n2*cos_t)*Rdiv;
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					const Float Rpar = (n2*cos_i - n1*cos_t)*Rdiv;
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					const Float R = (Rper*Rper + Rpar*Rpar)/2;
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					refl += R*trans;
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					trans = (1-R)*trans;
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					Vector3 newdir = n * ray.dir + (n*cos_i - cos_t) * normal;
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					Ray newray = Ray(P + 0.001*newdir, newdir);
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					trans_col = raytrace(newray, depth + 1, NULL);
31
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   211
				}
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			}
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			col = (1-refl-trans)*col + refl*refl_col + trans*trans_col;
0
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		}
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		// ambient occlusion
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		if (!from_inside && ao_samples)
0
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		{
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			Float miss = 0;
0
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			for (int i = 0; i < ao_samples; i++) {
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				Vector3 dir = SphereDistribute(i, ao_samples, ao_angle, normal);
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				Ray ao_ray = Ray(P, dir);
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				Float dist = ao_distance;
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   224
				Shape *shape_in_way = top->nearest_intersection(nearest_shape, ao_ray, dist);
0
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   225
				if (shape_in_way == NULL)
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   226
					miss += 1.0;
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   227
				else
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					miss += dist / ao_distance;
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   229
			}
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			Float ao_intensity = miss / ao_samples;
31
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			col = col * ao_intensity;
0
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   232
		}
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31
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		return col;
0
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	}
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}
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   237
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   238
void *Raytracer::raytrace_worker(void *d)
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{
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	static const int my_queue_size = 256;
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   241
	Raytracer *rt = (Raytracer*)d;
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   242
	Sample my_queue[my_queue_size];
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   243
	Colour my_colours[my_queue_size];
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   244
	int my_count;
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	Ray ray;
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	for (;;)
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	{
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		pthread_mutex_lock(&rt->sample_queue_mutex);
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   249
		while (rt->sample_queue_count == 0)
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   250
		{
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			if (rt->end_of_samples)
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			{
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				dbgmsg(4, "T thread [%d] exiting\n", pthread_self());
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				pthread_mutex_unlock(&rt->sample_queue_mutex);
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				pthread_exit(NULL);
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   256
			}
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			pthread_cond_wait(&rt->sample_queue_cond, &rt->sample_queue_mutex);
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		}
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		if (rt->sample_queue_count >= my_queue_size)
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			my_count = my_queue_size;
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   262
		else
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			my_count = rt->sample_queue_count;
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		rt->sample_queue_count -= my_count;
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		// copy samples to local queue
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   267
		if (rt->sample_queue_pos + my_count >= rt->sample_queue_size)
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		{
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			register int c = rt->sample_queue_size - rt->sample_queue_pos;
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			memcpy(my_queue, rt->sample_queue + rt->sample_queue_pos, c*sizeof(Sample));
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			memcpy(my_queue + c, rt->sample_queue, (my_count - c)*sizeof(Sample));
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			rt->sample_queue_pos = my_count - c;
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   273
		}
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		else
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		{
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			memcpy(my_queue, rt->sample_queue + rt->sample_queue_pos,
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				my_count*sizeof(Sample));
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			rt->sample_queue_pos += my_count;
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   279
		}
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		if (rt->sample_queue_count <= my_queue_size*2)
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			pthread_cond_signal(&rt->worker_ready_cond);
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		pthread_mutex_unlock(&rt->sample_queue_mutex);
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		// do the work
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		for (int i = 0; i < my_count; i++)
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   286
		{
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			ray = rt->camera->makeRay(my_queue[i]);
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			my_colours[i] = rt->raytrace(ray, 0, NULL);
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   289
		}
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   290
53
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   291
		// save the results
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		pthread_mutex_lock(&rt->sampler_mutex);
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   293
		for (int i = 0; i < my_count; i++)
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   294
			rt->sampler->saveSample(my_queue[i], my_colours[i]);
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		pthread_mutex_unlock(&rt->sampler_mutex);
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   296
	}
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   297
}
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   298
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void Raytracer::render()
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{
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   301
	if (!sampler || !camera || !top)
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		return;
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   304
	static const int my_count_max = 256;
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   305
	sample_queue_size = my_count_max*2*num_threads;
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   306
	sample_queue = new Sample [sample_queue_size];
52
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   307
	sample_queue_count = 0;
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   308
	int my_count, my_pos;
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   309
	int sampnum = 0, sampdone;
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	int phase = 1;
54
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   311
	bool more_samples;
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   312
55
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   313
	sampler->init();
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   314
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   315
	// create workers
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   316
	dbgmsg(1, "* using %d threads\n", num_threads);
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   317
	pthread_t threads[num_threads];
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   318
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   319
	dbgmsg(1, "* raytracing...\n");
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   320
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   321
	while ( (sampnum = sampler->initSampleSet()) > 0 )
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   322
	{
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   323
		my_pos = 0;
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   324
		sample_queue_pos = 0;
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   325
		sampdone = 0;
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   326
		end_of_samples = false;
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   327
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   328
		for (int t = 0; t < num_threads; t++)
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   329
		{
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   330
			int rc = pthread_create(&threads[t], NULL, raytrace_worker, (void*)this);
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   331
			if (rc) {
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   332
				dbgmsg(0, "\nE pthread_create unsuccessful, return code was %d\n", rc);
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   333
				exit(1);
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   334
			}
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   335
		}
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   336
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   337
		dbgmsg(2, "phase %d:  0%% done", phase);
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   338
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   339
		pthread_mutex_lock(&sampler_mutex);
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   340
52
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   341
		for (;;)
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   342
		{
52
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   343
			my_count = 0;
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   344
			while ( more_samples = sampler->nextSample(&sample_queue[my_pos++]) )
52
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diff changeset
   345
			{
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   346
				my_count++;
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   347
				if (my_pos >= sample_queue_size)
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   348
					my_pos = 0;
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   349
				if (my_count >= my_count_max)
52
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   350
					break;
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   351
			}
55
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   352
			if (!more_samples && !my_count)
52
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   353
				break;
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diff changeset
   354
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   355
			pthread_mutex_unlock(&sampler_mutex);
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diff changeset
   356
			pthread_mutex_lock(&sample_queue_mutex);
52
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   357
			sample_queue_count += my_count;
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diff changeset
   358
51
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diff changeset
   359
			// wait for workers if there is enough samples ready on queue
55
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diff changeset
   360
			while (sample_queue_count > (2*num_threads-1)*my_count_max)
52
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diff changeset
   361
				pthread_cond_wait(&worker_ready_cond, &sample_queue_mutex);
55
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diff changeset
   362
f6d75ae82c88 fix bugs
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diff changeset
   363
			pthread_cond_signal(&sample_queue_cond);
f6d75ae82c88 fix bugs
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diff changeset
   364
			pthread_mutex_unlock(&sample_queue_mutex);
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diff changeset
   365
52
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diff changeset
   366
			sampdone += my_count;
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diff changeset
   367
			dbgmsg(2, "\b\b\b\b\b\b\b\b%2d%% done", (sampdone - sample_queue_count)*100/sampnum);
51
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diff changeset
   368
50
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diff changeset
   369
			pthread_mutex_lock(&sampler_mutex);
77
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diff changeset
   370
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diff changeset
   371
			if (!more_samples)
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   372
				break;
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diff changeset
   373
		}
51
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   374
		dbgmsg(2, "\b\b\b\b\b\b\b\b100%% done\n");
77
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diff changeset
   375
dbe8438d5dca rewrite subsampling from old code to DefaultSampler
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diff changeset
   376
		pthread_mutex_unlock(&sampler_mutex);
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diff changeset
   377
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diff changeset
   378
		// wait for workers
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diff changeset
   379
		dbgmsg(2, "- waiting for threads to finish\n");
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   380
77
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   381
		pthread_mutex_lock(&sample_queue_mutex);
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diff changeset
   382
		end_of_samples = true;
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diff changeset
   383
		while (sample_queue_count)
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diff changeset
   384
		{
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diff changeset
   385
			pthread_cond_broadcast(&sample_queue_cond);
dbe8438d5dca rewrite subsampling from old code to DefaultSampler
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parents: 75
diff changeset
   386
			pthread_mutex_unlock(&sample_queue_mutex);
dbe8438d5dca rewrite subsampling from old code to DefaultSampler
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parents: 75
diff changeset
   387
			pthread_mutex_lock(&sample_queue_mutex);
dbe8438d5dca rewrite subsampling from old code to DefaultSampler
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parents: 75
diff changeset
   388
		}
50
14a727b70d07 rewritten threads with heavy debug information
Radek Brich <radek.brich@devl.cz>
parents: 49
diff changeset
   389
		pthread_cond_broadcast(&sample_queue_cond);
14a727b70d07 rewritten threads with heavy debug information
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parents: 49
diff changeset
   390
		pthread_mutex_unlock(&sample_queue_mutex);
77
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parents: 75
diff changeset
   391
dbe8438d5dca rewrite subsampling from old code to DefaultSampler
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parents: 75
diff changeset
   392
		for (int t = 0; t < num_threads; t++)
dbe8438d5dca rewrite subsampling from old code to DefaultSampler
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parents: 75
diff changeset
   393
			pthread_join(threads[t], NULL);
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parents: 75
diff changeset
   394
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diff changeset
   395
		phase ++;
50
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diff changeset
   396
	}
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diff changeset
   397
52
a6413a3d741d new implementation of sample_queue
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diff changeset
   398
	delete[] sample_queue;
0
3547b885df7e initial commit, raytracer source as written year ago and unchanged since 2007-03-25
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parents:
diff changeset
   399
}
3547b885df7e initial commit, raytracer source as written year ago and unchanged since 2007-03-25
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parents:
diff changeset
   400
75
20dee9819b17 unify capitalization of method names in C++ and Python
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diff changeset
   401
void Raytracer::ambientOcclusion(int samples, Float distance, Float angle)
0
3547b885df7e initial commit, raytracer source as written year ago and unchanged since 2007-03-25
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parents:
diff changeset
   402
{
3547b885df7e initial commit, raytracer source as written year ago and unchanged since 2007-03-25
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parents:
diff changeset
   403
	ao_samples = samples;
3547b885df7e initial commit, raytracer source as written year ago and unchanged since 2007-03-25
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parents:
diff changeset
   404
	ao_distance = distance;
3547b885df7e initial commit, raytracer source as written year ago and unchanged since 2007-03-25
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parents:
diff changeset
   405
	ao_angle = angle;
3547b885df7e initial commit, raytracer source as written year ago and unchanged since 2007-03-25
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parents:
diff changeset
   406
	if (ao_distance == 0)
3547b885df7e initial commit, raytracer source as written year ago and unchanged since 2007-03-25
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parents:
diff changeset
   407
		/* 0 ==> Inf */
53
228cb8bfdd54 slighly optimized raytrace_worker
Radek Brich <radek.brich@devl.cz>
parents: 52
diff changeset
   408
		ao_distance = Inf;
0
3547b885df7e initial commit, raytracer source as written year ago and unchanged since 2007-03-25
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parents:
diff changeset
   409
}