TODO
author Radek Brich <radek.brich@devl.cz>
Wed, 23 Apr 2008 10:38:33 +0200
branchpyrit
changeset 78 9569e9f35374
parent 77 dbe8438d5dca
child 79 062b1c4143f7
permissions -rw-r--r--
move shapes to extra source file add serialize header and source file with common serialization functions dump/load feature for shapes and kd-tree fix few minor bugs
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Bugs
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====
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 * (none known)
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Future Plans
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============
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 * textures (3D procedural, pixmaps)
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 * generalization: Camera "shader" (ray generator), surface shader and maybe light & background shaders
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 * namespace
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 * Python binding for all classes
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 * stochastic oversampling
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 * absorbtion of refracted rays in dense materials (can be computed using shape distance and some 'absorbance' constant)
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 * implement efficient AABB-ray intersection using Plucker coordinates
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New Classes?
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============
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shapes.h  -- Triangle, Sphere
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scene.h   -- Ray, Light, Camera, Scene
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material.h -- Material, Texture
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reader.h  -- Reader, WavefrontReader
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wf = new WavefrontReader()
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wf.setContainer(top)
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wf.setTransform(monkey_pos_matrix)
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wf.read("monkey.obj")
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// more transform&reads
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destroy wf
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Scene scene -- container with shapes, a camera and lights
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scene = new Scene()
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scene.setCamera(new Camera(eye, u, v, p))
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scene.addLight(new PointLight(pos, color))
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rt.setScene(scene)
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rt.render(w,h)
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constructors have zero or one parameter by default -- the object to copy data from
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more parameters -- the data (ray origin and direction)