32 Colour bg_colour; |
32 Colour bg_colour; |
33 int ao_samples; |
33 int ao_samples; |
34 Float ao_distance, ao_angle; |
34 Float ao_distance, ao_angle; |
35 int num_threads; |
35 int num_threads; |
36 int subsample; |
36 int subsample; |
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37 int oversample; // 0 = no, 1 = 5x, 2 = 9x, 3 = 16x |
37 int max_depth; |
38 int max_depth; |
38 |
39 |
39 Vector3 SphereDistribute(int i, int n, Float extent, Vector3 &normal); |
40 Vector3 SphereDistribute(int i, int n, Float extent, Vector3 &normal); |
40 public: |
41 public: |
41 Raytracer(): top(NULL), camera(NULL), lights(), bg_colour(0.0, 0.0, 0.0), |
42 Raytracer(): top(NULL), camera(NULL), lights(), bg_colour(0.0, 0.0, 0.0), |
42 ao_samples(0), num_threads(2), subsample(8), max_depth(3) {}; |
43 ao_samples(0), num_threads(2), subsample(8), oversample(0), max_depth(3) {}; |
43 void render(int w, int h, Float *buffer); |
44 void render(int w, int h, Float *buffer); |
44 Colour raytrace(Ray &ray, int depth, Shape *origin_shape); |
45 Colour raytrace(Ray &ray, int depth, Shape *origin_shape); |
45 void addshape(Shape *shape) { top->addShape(shape); }; |
46 void addshape(Shape *shape) { top->addShape(shape); }; |
46 void addlight(Light *light); |
47 void addlight(Light *light); |
47 void setCamera(Camera *cam) { camera = cam; }; |
48 void setCamera(Camera *cam) { camera = cam; }; |
48 void setTop(Container *atop) { top = atop; }; |
49 void setTop(Container *atop) { top = atop; }; |
49 Container *getTop() { return top; }; |
50 Container *getTop() { return top; }; |
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51 void setSubsample(int sub) { subsample = sub; }; |
50 int getSubsample() { return subsample; }; |
52 int getSubsample() { return subsample; }; |
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53 void setOversample(int osa) { oversample = osa; }; |
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54 int getOversample() { return oversample; }; |
51 void setMaxDepth(int newdepth) { max_depth = newdepth; }; |
55 void setMaxDepth(int newdepth) { max_depth = newdepth; }; |
52 |
56 |
53 void ambientocclusion(int samples, Float distance, Float angle); |
57 void ambientocclusion(int samples, Float distance, Float angle); |
54 void setThreads(int num) { num_threads = num; }; |
58 void setThreads(int num) { num_threads = num; }; |
55 }; |
59 }; |